Advances in Computer Entertainment

9th International Conference, ACE 2012, Kathmandu, Nepal, November 3-5, 2012. Proceedings

  • Anton Nijholt
  • Teresa Romão
  • Dennis Reidsma

Part of the Lecture Notes in Computer Science book series (LNCS, volume 7624)

Table of contents

  1. Front Matter
  2. Long Presentations

    1. Pedro Centieiro, Teresa Romão, A. Eduardo Dias
      Pages 1-16
    2. Kazuyuki Fujita, Hiroyuki Kidokoro, Yuichi Itoh
      Pages 17-30
    3. Shigeyuki Hirai, Yoshinobu Sakakibara, Seiho Hayakawa
      Pages 44-56
    4. Hiroyuki Kanke, Yoshinari Takegawa, Tsutomu Terada, Masahiko Tsukamoto
      Pages 57-69
    5. Fausto Mourato, Fernando Birra, Manuel Próspero dos Santos
      Pages 70-84
    6. Tatsuhiko Okazaki, Tsutomu Terada, Masahiko Tsukamoto
      Pages 85-100
    7. André Pereira, Rui Prada, Ana Paiva
      Pages 101-116
    8. Kiyoshi Shin, Kosuke Kaneko, Yu Matsui, Koji Mikami, Masaru Nagaku, Toshifumi Nakabayashi et al.
      Pages 117-132
    9. Dhaval Vyas, Yanqing Cui, Jarno Ojala, Guido Grassel
      Pages 133-150
  3. Short Presentations

    1. Shih-Han Chan, Stéphane Natkin, Guillaume Tiger, Alexandre Topol
      Pages 151-166
    2. Tai-Yun Chen, Hung-Wei Hsu, Wen-Kai Tai, Chin-Chen Chang
      Pages 167-181
    3. Yongsoon Choi, Rahul Parsani, Xavier Roman, Anshul Vikram Pandey, Adrian David Cheok
      Pages 182-197
    4. Chris Deaker, Masood Masoodian, Bill Rogers
      Pages 198-213
    5. Dimitris Grammenos, George Margetis, Panagiotis Koutlemanis, Xenophon Zabulis
      Pages 214-229
    6. Kaj Grønbæk, Karen Johanne Kortbek, Claus Møller, Jesper Nielsen, Liselott Stenfeldt
      Pages 230-245
    7. Olivier Guy, Ronan Champagnat
      Pages 246-261
    8. Robert Howland, Sachi Urano, Junichi Hoshino
      Pages 262-273

About these proceedings

Introduction

This book constitutes the refereed conference proceedings of the 9th International Conference on Advances in Computer Entertainment, ACE 2012, held in Kathmandu, Nepal, in November 2012. The 10 full paper and 19 short papers presented together with 5 papers from the special track Arts and Culture and 35 extended abstracts were carefully reviewed and selected from a total of 140 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.

Keywords

cloud gaming cultural promotion via social networking interactive storytelling massively multiplayer online games user interfaces

Editors and affiliations

  • Anton Nijholt
    • 1
  • Teresa Romão
    • 2
  • Dennis Reidsma
    • 1
  1. 1.Human Media InteractionUniversity of TwenteEnschedeThe Netherlands
  2. 2.CITI, Faculdade de Ciências e Tecnologia, Quinta da TorreUniversidade Nove de LisboaCaparicaPortugal

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-34292-9
  • Copyright Information Springer-Verlag Berlin Heidelberg 2012
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-642-34291-2
  • Online ISBN 978-3-642-34292-9
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book
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