Entertainment Computing - ICEC 2012

11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012. Proceedings

  • Marc Herrlich
  • Rainer Malaka
  • Maic Masuch
Conference proceedings ICEC 2012

Part of the Lecture Notes in Computer Science book series (LNCS, volume 7522)

Table of contents

  1. Front Matter
  2. Storytelling

    1. Edirlei Soares de Lima, Bruno Feijó, Cesar T. Pozzer, Angelo E. M. Ciarlini, Simone D. J. Barbosa, Antonio L. Furtado et al.
      Pages 1-15
    2. Ivana Müller, Petra Sundström, Martin Murer, Manfred Tscheligi
      Pages 16-29
    3. Fabio A. Guilherme da Silva, Antonio L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer, Bruno Feijó, Edirlei Soares de Lima
      Pages 30-44
    4. Daniel Apken, Hendrik Landwehr, Marc Herrlich, Markus Krause, Dennis Paul, Rainer Malaka
      Pages 45-52
  3. Serious Games (Learning and Training)

    1. Oswald D. Kothgassner, Anna Felnhofer, Leon Beutl, Helmut Hlavacs, Mario Lehenbauer, Birgit Stetina
      Pages 53-66
  4. Self and Identity

    1. Christopher Blake, Dorothée Hefner, Christian Roth, Christoph Klimmt, Peter Vorderer
      Pages 75-84
    2. Alejandro Moreno, Robby van Delden, Dennis Reidsma, Ronald Poppe, Dirk Heylen
      Pages 85-99
    3. Xuan Wang, Eng Tat Khoo, Sanath Siriwardana, Horathalge Iroshan, Ryohei Nakatsu
      Pages 100-113
    4. David Conroy, Peta Wyeth, Daniel Johnson
      Pages 114-121
  5. Interactive Performance

    1. Suwon Lee, Jinki Jung, Jihye Hong, J. B. Ryu, Hyun S. Yang
      Pages 122-129
    2. Ali Mazalek, Michael Nitsche, Claudia Rébola, Paul Clifton, Andy Wu, Nick Poirier et al.
      Pages 130-143
  6. Mixed Reality and 3D Worlds

    1. Andrea Minuto, Gijs Huisman, Anton Nijholt
      Pages 144-157
    2. Aljosha Demeulemeester, Katriina Kilpi, Shirley A. Elprama, Sammy Lievens, Charles-Frederik Hollemeersch, An Jacobs et al.
      Pages 158-171
    3. Sofia Reis, Nuno Correia
      Pages 172-184
    4. Lucio Gutierrez, Eleni Stroulia, Ioanis Nikolaidis
      Pages 185-192
  7. Serious Games (Health and Social)

    1. Stéphanie Mader, Stéphane Natkin, Guillaume Levieux
      Pages 193-206
    2. Sebastian Matyas, Daishi Kato, Takao Shime, Kazuo Kunieda, Keiji Yamada
      Pages 207-220
    3. Robby van Delden, Pauline Aarts, Betsy van Dijk
      Pages 221-234
    4. Kathrin Maria Gerling, Frank Paul Schulte, Jan Smeddinck, Maic Masuch
      Pages 235-242
  8. Player Experience

    1. Anastasiia Beznosyk, Peter Quax, Wim Lamotte, Karin Coninx
      Pages 243-255
    2. Wilawan Inchamnan, Peta Wyeth, Daniel Johnson, David Conroy
      Pages 270-283
    3. David Milam, Magy Seif El-Nasr, Lyn Bartram, Bardia Aghabeigi, Perry Tan
      Pages 284-291
  9. Tools and Methods I

    1. Thales Luis Sabino, Paulo Andrade, Esteban Walter Gonzales Clua, Anselmo Montenegro, Paulo Pagliosa
      Pages 292-305
  10. Tools and Methods II

    1. Luiz Guilherme Oliveira dos Santos, Esteban Walter Gonzales Clua, Flávia Cristina Bernardini
      Pages 306-317
    2. Sven Seele, Rainer Herpers, Christian Bauckhage
      Pages 318-325
    3. Guillaume Levieux, Stéphane Natkin, Alexandre Topol
      Pages 326-332
    4. Paolo Ciancarini, Andrea Gasparro
      Pages 333-340
    5. Giuseppe Maggiore, Pieter Spronck, Renzo Orsini, Michele Bugliesi, Enrico Steffinlongo, Mohamed Abbadi
      Pages 341-348
  11. User Interface

    1. Jaime Carvalho, Luís Duarte, Luís Carriço
      Pages 349-362
    2. Michael Nitsche, Sanjeev Nayak
      Pages 363-372
    3. Hayrettin Gürkök, Anton Nijholt, Mannes Poel
      Pages 373-380
  12. Posters

    1. Cyril Brom, Edita Bromová, Martin Pergel
      Pages 389-392
    2. Mareike Picklum, Georg Modzelewski, Susanne Knoop, Toke Lichtenberg, Philipp Dittmann, Tammo Böhme et al.
      Pages 393-396
    3. Michal Bída, Martin Černý, Jakub Gemrot, Cyril Brom
      Pages 397-400
    4. Charley Gielkens, Richard Wetzel
      Pages 401-404
    5. Fausto Mourato, Manuel Próspero dos Santos, Fernando Birra
      Pages 409-412
    6. Carlos J. Costa, Manuela Aparicio, Carlos Cordeiro
      Pages 413-416
    7. Keigo Tada, Ryosuke Yamanishi, Shohei Kato
      Pages 417-420
    8. Mizuki Sakamoto, Tatsuo Nakajima, Todorka Alexandrova
      Pages 421-424
    9. Damian Lilla, Marc Herrlich, Rainer Malaka, Dennis Krannich
      Pages 433-436
    10. Oliver Kierepka, Constantin Brosda, Christian Geiger
      Pages 437-440
    11. Daniel Böhrs, Dirk Wenig, Rainer Malaka
      Pages 441-444
    12. Aneta Takhtamysheva, Tim Decker
      Pages 445-448

About these proceedings


This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.


design game therapy mobile devices video games virtual environments

Editors and affiliations

  • Marc Herrlich
    • 1
  • Rainer Malaka
    • 2
  • Maic Masuch
    • 3
  1. 1.Technologie-Zentrum Informatik und Informationstechik (TZI)Universität BremenBremenGermany
  2. 2.Digital Media, TZIUniversity of BremenGermany
  3. 3.Abteilung für Informatik und angewandte KognitionswissenschaftenUniversität Duisburg-EssenDuisburgGermany

Bibliographic information

  • DOI
  • Copyright Information IFIP International Federation for Information Processing 2012
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science Computer Science (R0)
  • Print ISBN 978-3-642-33541-9
  • Online ISBN 978-3-642-33542-6
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site