E-Learning and Games for Training, Education, Health and Sports

7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012. Proceedings

  • Stefan Göbel
  • Wolfgang Müller
  • Bodo Urban
  • Josef Wiemeyer

Part of the Lecture Notes in Computer Science book series (LNCS, volume 7516)

Table of contents

  1. Front Matter
  2. Game-Based Training

    1. Viktor Wendel, Stefan Göbel, Ralf Steinmetz
      Pages 23-34
    2. Florian Berger, Wolfgang Müller
      Pages 35-40
  3. Game-Based Teaching and Learning

    1. Łukasz Szweda, Daniel Wilusz, Jakub Flotyński
      Pages 54-64
    2. Jan L. Plass, Bruce D. Homer, Elizabeth O. Hayward, Jonathan Frye, Tsu-Ting Huang, Melissa Biles et al.
      Pages 65-71
    3. Philip Mildner, Christopher Campbell, Mark Himmelsbach, Christoph Malassa, Marco Miczka, Wolfgang Effelsberg
      Pages 72-77
    4. Steven Rausch, Uwe Fasshauer, Alke Martens
      Pages 78-88
    5. Michail N. Giannakos, Konstantinos Chorianopoulos, Letizia Jaccheri, Nikos Chrisochoides
      Pages 89-98
  4. Emerging Learning and Gaming Technologies

    1. Johannes Konert, Stefan Göbel, Ralf Steinmetz
      Pages 99-110
    2. Sonja Ganguin, Anna Hoblitz
      Pages 111-120
    3. Kazuya Takemata, Akiyuki Minamide, Sumio Nakamura
      Pages 121-124
  5. Authoring Tools and Mechanisms

    1. Danu Pranantha, Francesco Bellotti, Ricardo Berta, Alessandro De Gloria
      Pages 134-143
    2. Florian Mehm, Stefan Göbel, Ralf Steinmetz
      Pages 144-154
    3. Chun-Tsai Wu, Szu-Ming Chung, Shao-Shiun Chang
      Pages 155-160
    4. Christian Reuter, Viktor Wendel, Stefan Göbel, Ralf Steinmetz
      Pages 161-163
  6. Serious Games for Health

    1. Oliver Korn, Michael Brach, Albrecht Schmidt, Thomas Hörz, Robert Konrad
      Pages 164-176

About these proceedings

Introduction

This book constitutes the refereed proceedings of the 7th International Conference on E-Learning and Games, Edutainment 2012, held in conjunction with the 3rd International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2012, held in Darmstadt, Germany, in September 2012.

The 21 full papers presented were carefully reviewed and selected for inclusion in this book. They are organized in topical sections named: game-based training; game-based teaching and learning; emerging learning and gaming technologies; authoring tools and mechanisms; and serious games for health.

Keywords

computer games e-learning game-based learning mobile gaming virtual environments

Editors and affiliations

  • Stefan Göbel
    • 1
  • Wolfgang Müller
    • 2
  • Bodo Urban
    • 3
  • Josef Wiemeyer
    • 4
  1. 1.Multimedia Communications Lab – KOMTechnische Universität DarmstadtDarmstadtGermany
  2. 2.Media Education and Visualization GroupUniversity of EducationWeingartenGermany
  3. 3.Fraunhofer Institut für Graphische Datenverarbeitung IGDRostockGermany
  4. 4.Human Sciences, Sport ScienceTechnische Universität DarmstadtDarmstadtGermany

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-33466-5
  • Copyright Information Springer-Verlag Berlin Heidelberg 2012
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-642-33465-8
  • Online ISBN 978-3-642-33466-5
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book
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