Transactions on Edutainment VIII

  • Zhigeng Pan
  • Adrian David Cheok
  • Wolfgang Müller
  • Maiga Chang
  • Mingmin Zhang

Part of the Lecture Notes in Computer Science book series (LNCS, volume 7220)

Table of contents

  1. Front Matter
  2. Papers from Edutainment 2011

  3. Regular Papers

    1. Sheng Liu, Ting Fang, Shengyong Chen, Hanyang Tong, Changchun Yuan, Zichen Chen
      Pages 112-126
    2. Liang Zeng, Bo Wu, Jiangfan Ning, Jiawen Ma, Sikun Li
      Pages 127-137
    3. Yong Luo, Yan Zhao, Lei Cheng, Jianxin Wang, Xuchong Liu
      Pages 138-147
    4. Zhiquan Feng, Bo Yang, Yi Li, Haokui Tang, Yanwei Zheng, Minming Zhang et al.
      Pages 148-165
    5. Liping Lin, Yongtian Wang, Katsuhito Akahane, Makoto Sato
      Pages 166-177
    6. Liliang Zhang, Zhigeng Pan
      Pages 178-187
    7. Yong Wang, Liangliang Hu
      Pages 188-199
    8. Yang Zhang, Chuanyun Xu
      Pages 221-231
    9. Xiaojun Chen, Yanping Lin, Chengtao Wang, Guofang Shen, Xudong Wang
      Pages 232-240
    10. Yinghui Wang, Xin Chang, Xiaojuan Ning, Jiulong Zhang, Zhenghao Shi, Minghua Zhao et al.
      Pages 250-263
  4. Back Matter

About this book


This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.

This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches.


3D algorithm augmented reality behavioral model social learning

Editors and affiliations

  • Zhigeng Pan
    • 1
  • Adrian David Cheok
    • 2
  • Wolfgang Müller
    • 3
  • Maiga Chang
    • 4
  • Mingmin Zhang
    • 5
  1. 1.Hangzhou Normal UniversityHangzhouChina
  2. 2.National University of SingaporeSingapore
  3. 3.University of EducationWeingartenGermany
  4. 4.Athabasca UniversityCanada
  5. 5.Zhejiang UniversityHangzhouChina

Bibliographic information

  • DOI
  • Copyright Information Springer-Verlag Berlin Heidelberg 2012
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science Computer Science (R0)
  • Print ISBN 978-3-642-31438-4
  • Online ISBN 978-3-642-31439-1
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site
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