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© 2011

Serious Games Development and Applications

Second International Conference, SGDA 2011, Lisbon, Portugal, September 19-20, 2011. Proceedings

  • Minhua Ma
  • Manuel Fradinho Oliveira
  • João Madeiras Pereira
Conference proceedings SGDA 2011

Part of the Lecture Notes in Computer Science book series (LNCS, volume 6944)

Table of contents

  1. Front Matter
  2. Radosław Mantiuk, Bartosz Bazyluk, Anna Tomaszewska
    Pages 1-12
  3. Michael D. Kickmeier-Rust, Thomas Augustin, Dietrich Albert
    Pages 13-22
  4. Tiago Fernandes, João Jacob
    Pages 36-48
  5. António Coelho, Enrique Kato, João Xavier, Ricardo Gonçalves
    Pages 61-71
  6. André Cruz, Armando Sousa, António Coelho
    Pages 72-82
  7. André Silva, Nuno Mamede, Alfredo Ferreira, Jorge Baptista, João Fernandes
    Pages 83-94
  8. Artemisa Rocha Dores, Irene Palmares Carvalho, Fernando Barbosa, Isabel Almeida, Sandra Guerreiro, Miguel Leitão et al.
    Pages 95-105
  9. Manuel Fradinho Oliveira, Bjorn Andersen, Joao Pereira, William Seager, Claudia Ribeiro
    Pages 117-128
  10. Mathias Fuchs, Deborah Leighton
    Pages 139-145
  11. Back Matter

About these proceedings

Introduction

This book constitutes the refereed proceedings of the Second International Conference on Serious Games Development and Applications, SGDA 2011, held in Lisbon, Portugal, in September 2011

Keywords

animation augmented reality collaborative game design edutainment game design evaluation virtual storytelling web-based learning

Editors and affiliations

  • Minhua Ma
    • 1
  • Manuel Fradinho Oliveira
    • 2
  • João Madeiras Pereira
    • 3
  1. 1.Glasgow School of ArtDigital Design StudioGlasgowUK
  2. 2.SINTEF Technology and SocietyLondonUK
  3. 3.Department of Information Systems and Computer ScienceIST/Technical University of LisbonLisbonPortugal

Bibliographic information

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