© 2010

Entertainment for Education. Digital Techniques and Systems

5th International Conference on E-learning and Games, Edutainment 2010, Changchun, China, August 16-18, 2010. Proceedings

  • Xiaopeng Zhang
  • Shaochun Zhong
  • Zhigeng Pan
  • Kevin Wong
  • Ruwei Yun
  • up-to-date results in E-learning and games

Conference proceedings Edutainment 2010

Part of the Lecture Notes in Computer Science book series (LNCS, volume 6249)

Table of contents

  1. Front Matter
  2. E-Learning Tools and Platforms

    1. Xiaodong Xu, Yingjie Ren
      Pages 23-33
    2. Wang Jianmin, Zheng Zibin, Peter Tam, Liu Jianping
      Pages 34-45
    3. Ramón Zatarain-Cabada, M. L. Barrón-Estrada, Viridiana Ponce Angulo, Adán José García, Carlos A. Reyes García
      Pages 53-64
    4. Yu-Ju Lan, Yao-Ting Sung, Sheng-Kuang Chiu, Chia-huei Lin, Hsien-Sheng Hsiao, Tzu-Chien Liu et al.
      Pages 74-83
    5. Xiangchun Ma, Shaochun Zhong, Da Xu, Chunhong Zhang
      Pages 84-91
    6. Zhuo Zhang, Wei Wang, Zhongwu Zhou, Yongbin Chen
      Pages 92-99
    7. Xianye Li, Fahui Ma, Shijun Zhong, Lin Tang, Zhongwei Han
      Pages 100-110
    8. Xiao Cong, Hongmei Zhang, Dongdai Zhou, Peng Lu, Ling Qin
      Pages 111-122
  3. E-Learning System for Education

    1. Hua Deng, Yongzhao Zhan, Qirong Mao
      Pages 123-134
    2. Johannes K. Chiang, Chen-Wo Kuo, Yu-Hsiang Yang
      Pages 145-155
    3. Jun Hu, Wei Chen, Christoph Bartneck, Matthias Rauterberg
      Pages 165-172
    4. Peng Lu, Dongdai Zhou, Xiao Cong, Wei Wang, Da Xu
      Pages 173-184

About these proceedings


With the technical advancement of digital media and the medium of communication in recent years, there is a widespread interest in digital entertainment. An emerging te- nical research area edutainment, or educational entertainment, has been accepted as education using digital entertainment. Edutainment has been recognized as an eff- tive way of learning using modern digital media tools, like computers, games, mobile phones, televisions, or other virtual reality applications, which emphasizes the use of entertainment with application to the education domain. The Edutainment conference series was established in 2006 and subsequently - ganized as a special event for researchers working in this new interest area of e-learning and digital entertainment. The main purpose of Edutainment conferences is to facilitate the discussion, presentation, and information exchange of the scientific and technological development in the new community. The Edutainment conference series becomes a valuable opportunity for researchers, engineers, and graduate s- dents to communicate at these international annual events. The conference series - cludes plenary invited talks, workshops, tutorials, paper presentation tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first event, the second (Edutainment 2007 in Hong Kong, China), third (Edutainment 2008 in Nanjing, China), and fourth editions (Edutainment 2009 in Banff, Canada) were organized. Edutainment 2010 was held during August 16–18, 2010 in Changchun, China. Two workshops were jointly org- ized together with Edutainment 2010.


Collaborative Learning E-Learning Serious Games Web algorithms augmented reality educational entertainment gender aspects learning object modeling search engine ubiquitous computing virtual classroom virtual reality wearable computing

Editors and affiliations

  • Xiaopeng Zhang
    • 1
  • Shaochun Zhong
    • 2
  • Zhigeng Pan
    • 3
  • Kevin Wong
    • 4
  • Ruwei Yun
    • 5
  1. 1.Institute of Automation, LIAMA, The Sino-French Lab in Computer Science, NLPR, National Laboratory of Pattern RecognitionChinese Academy of SciencesBeijingChina
  2. 2.School of Software, Ideal Institute of Information and Technology, E-learning Laboratory of Jilin Province, Engineering & Research Center of E-learningNortheast Normal UniversityChangChunChina
  3. 3.State Key Lab of CAD&CG, DEARC – Digital Entertainment and Animation Research CenterZhejiang UniversityHangzhouChina
  4. 4.School of Information Technology, South St. MurdochMurdoch UniversityPerthAustralia
  5. 5.School of Education and Science, Digital Entertainment Research CenterNanjing Normal UniversityNanjingChina

Bibliographic information

  • Book Title Entertainment for Education. Digital Techniques and Systems
  • Book Subtitle 5th International Conference on E-learning and Games, Edutainment 2010, Changchun, China, August 16-18, 2010. Proceedings
  • Editors Xiaopeng Zhang
    Shaochun Zhong
    Zhigeng Pan
    Ruwei Yun
  • Series Title Lecture Notes in Computer Science
  • DOI
  • Copyright Information Springer-Verlag Berlin Heidelberg 2010
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science Computer Science (R0)
  • Softcover ISBN 978-3-642-14532-2
  • eBook ISBN 978-3-642-14533-9
  • Series ISSN 0302-9743
  • Series E-ISSN 1611-3349
  • Edition Number 1
  • Number of Pages XVI, 635
  • Number of Illustrations 310 b/w illustrations, 0 illustrations in colour
  • Topics Computers and Education
  • Buy this book on publisher's site
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