© 2009

Entertainment Computing - ICEC 2008

7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings

  • Scott M. Stevens
  • Shirley J. Saldamarco
Conference proceedings ICEC 2008

Part of the Lecture Notes in Computer Science book series (LNCS, volume 5309)

Table of contents

  1. Front Matter
  2. How I Learned to Love the Bomb: Defcon and the Ethics of Computer Games

    1. André Melzer, Brad J. Bushman, Ulrich G. Hofmann
      Pages 11-22
    2. Faisal Qureshi
      Pages 23-26
    3. Miguel Sicart
      Pages 27-33
    4. Charles Henden, Erik Champion, Ralf Muhlberger, Jeffrey Jacobson
      Pages 46-56
    5. Satoshi Tsuda, Kuniya Shinozaki, Ryohei Nakatsu
      Pages 57-66
    6. Takaaki Kato, Takenori Wama, Koji Miyazaki, Ryohei Nakatsu
      Pages 67-76
    7. Ashish C. Singh, Lawrence Holder
      Pages 77-87
    8. Jurgen Westerhoff
      Pages 88-93
    9. Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, Hao-Hua Chu
      Pages 94-105
    10. Hiroyuki Nakagawa, Ryohei Nakatsu
      Pages 106-115
    11. Tokuo Yamaguchi, Kazuhiro Asai, Yoshifumi Kitamura, Fumio Kishino
      Pages 116-121
    12. Tim Tijs, Dirk Brokken, Wijnand IJsselsteijn
      Pages 122-133
    13. Minoru Fujimoto, Naotaka Fujita, Yoshinari Takegawa, Tsutomu Terada, Masahiko Tsukamoto
      Pages 155-160
    14. Hyun S. Yang, Kyusung Cho, Jaemin Soh, Jinki Jung, Junseok Lee
      Pages 161-166
    15. Robert Schaap, Rafael Bidarra
      Pages 167-172

About these proceedings


This book constitutes the thoroughly refereed post-conference proceedings of the 7th International Conference on Entertainment Computing, ICEC 2008, held in Pittsburgh, PA, USA, in September 2008, under the auspices of IFIP.

The 26 revised full papers and 5 poster papers presented were carefully reviewed and selected from numerous submissions for inclusion in the book. The papers cover entertainment experiences from robots to television, music to audio enhancing emotion, and dancing to poetry, as well as traditional game development.


3D user interface HCI animation augmented reality cheat detection computer games digital storytelling educational games embedded systems emotion entertainment computing feature extraction game design humanoid robot

Editors and affiliations

  • Scott M. Stevens
    • 1
  • Shirley J. Saldamarco
    • 2
  1. 1.Human Computer Interaction Isntitute and Entertainment Technology CenterCarnegie Mellon UniversityPittsburghUSA
  2. 2.Entertainment Technology CenterCarnegie Mellon UniversityPittsburghUSA

Bibliographic information

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