© 2008

Computers and Games

6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings

  • Editors
  • H. Jaap van den Herik
  • Xinhe Xu
  • Zongmin Ma
  • Mark H. M. Winands
Conference proceedings CG 2008

Part of the Lecture Notes in Computer Science book series (LNCS, volume 5131)

Table of contents

  1. Front Matter
  2. Maarten P. D. Schadd, Mark H. M. Winands, H. Jaap van den Herik, Guillaume M. J. -B. Chaslot, Jos W. H. M. Uiterwijk
    Pages 1-12
  3. Richard J. Lorentz
    Pages 13-24
  4. Mark H. M. Winands, Yngvi Björnsson, Jahn-Takeshi Saito
    Pages 25-36
  5. Nathan R. Sturtevant
    Pages 37-49
  6. Tristan Cazenave
    Pages 50-59
  7. Guillaume M. J. -B. Chaslot, Mark H. M. Winands, H. Jaap van den Herik
    Pages 60-71
  8. Tristan Cazenave, Nicolas Jouandeau
    Pages 72-80
  9. Ling Zhao, Martin Müller
    Pages 81-91
  10. Keh-Hsun Chen, Dawei Du, Peigang Zhang
    Pages 92-101
  11. Xiaozhen Niu, Martin Müller
    Pages 102-112
  12. Zhiqing Liu, Qing Dou, Benjie Lu
    Pages 125-134
  13. Akihiro Kishimoto, Martin Müller
    Pages 146-156
  14. Toru Ueda, Tsuyoshi Hashimoto, Junichi Hashimoto, Hiroyuki Iida
    Pages 157-168
  15. Bo-Nian Chen, Pangfeng Liu, Shun-Chin Hsu, Tsan-sheng Hsu
    Pages 180-191
  16. Matej Guid, Martin Možina, Jana Krivec, Aleksander Sadikov, Ivan Bratko
    Pages 192-204
  17. Omid David-Tabibi, Nathan S. Netanyahu
    Pages 205-216

About these proceedings


This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship.

The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization.


AI planning Monte C algorithmic learning cognitive modeling combinatorics computer chess computer games computers and games contextual patterns data mining expert knowledge retrieval game theory heuristics indexing local patterns meta-search

Bibliographic information

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