© 2007

Technologies for E-Learning and Digital Entertainment

Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007. Proceedings

  • Editors
  • Kin-chuen Hui
  • Zhigeng Pan
  • Ronald Chi-kit Chung
  • Charlie C. L. Wang
  • Xiaogang Jin
  • Stefan Göbel
  • Eric C.-L. Li
Conference proceedings Edutainment 2007

Part of the Lecture Notes in Computer Science book series (LNCS, volume 4469)

Table of contents

  1. Front Matter
  2. Keynote Speeches (Abstracts)

    1. Ryohei Nakatsu, Yurika Nagai, Kozi Miyazaki, Yurika Nagai, Takenori Wama
      Pages 1-1
  3. Virtual and Augmented Reality in Game and Education

    1. Haogang Chen, Qicheng Li, Guoping Wang, Feng Zhou, Xiaohui Tang, Kun Yang
      Pages 3-11
    2. Liang Wang, Yue Qi, Xukun Shen
      Pages 34-43
    3. Qingqiong Deng, Xiaopeng Zhang, Marc Jaeger
      Pages 44-55
    4. Ya Zhou, Jin-Tao Ma, Qun Hao, Hong Wang, Xian-Peng Liu
      Pages 56-62
    5. Donggang Jung, Chulsang Jang, Junhyung Oh, Junggoo Kang, Ingul Oh, Keechul Jung
      Pages 63-68
    6. Wonwoo Lee, Chinta Ram Babu, Jongweon Lee, Woontack Woo
      Pages 81-91
    7. Fabian Di Fiore, Pieter Jorissen, Gert Vansichem, Frank Van Reeth
      Pages 92-103
    8. Michael Danks, Marc Goodchild, Karina Rodriguez-Echavarria, David B. Arnold, Richard Griffiths
      Pages 104-115
    9. Stéphanie Gerbaud, Nicolas Mollet, Bruno Arnaldi
      Pages 116-127
    10. Casper Harteveld, Rui Guimarães, Igor Mayer, Rafael Bidarra
      Pages 128-139
    11. Nicolas Mollet, Stéphanie Gerbaud, Bruno Arnaldi
      Pages 140-151
    12. Taejin Ha, Yoonje Chang, Woontack Woo
      Pages 152-161
    13. Yuk-Ming Tang, Mathew Ho-Cheong Tsoi, Daniel Tik-Pui Fong, Pauline Po-Yee Lui, Kin-Chuen Hui, Kai-Ming Chan
      Pages 162-170
  4. Virtual Characters in Games and Education

    1. Patrick Salamin, Daniel Thalmann, Frédéric Vexo
      Pages 171-181

About these proceedings


To learn while being entertained is always an effective means in education. With the advance in technologies, in particular graphics, multimedia, and virtual reality te- nologies, this has evolved into the specific area of “Edutainment”. The second int- national conference on edutainment, Edutainment 2007, aimed to provide a forum for practitioners and researchers in the field to share their experiences and findings in this fast growing area. Following the success of Edutainment 2006, which was held in Hangzhou, China, Edutainment 2007 was held during June 11–13, 2007 in Hong Kong. This year, we received 393 submissions from 29 different countries and areas, - cluding China (including Taiwan), USA, UK, Germany, Italy, France, Australia, C- ada, Switzerland, Korea, Japan, Singapore and Malaysia. A total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ranging from fundamental issues in geometry and imaging to virtual reality systems and their applications in entertainment and education. These topics include Virtual Reality in Games and Education, Virtual Characters in Games and Education, E-learning Platforms and Tools, Geometry in Games and Virtual Reality, Vision, Imaging and Video Technology, and Collaborative and Distributed Environments. We are grateful to the International Program Committee and the reviewers for their effort to get all the papers reviewed in a short period of time. We would also like to thank everyone who contributed to organizing the conference.


Collaborative Learning OLAT QoS algorithms animation augmented reality computer games computer-supported collaborative learning digital entertainment distributed systems edutainment emotional characters game rende game-based learning ontology

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