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Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions

First International Workshop on Social, Semantic, Adaptive and Gamification Techniques and Technologies for Distance Learning, HEFA 2017, Maceió, Brazil, March 20–24, 2017, Revised Selected Papers

  • Alexandra Ioana Cristea
  • Ig Ibert Bittencourt
  • Fernanda Lima
Conference proceedings HEFA 2017

Part of the Communications in Computer and Information Science book series (CCIS, volume 832)

Table of contents

  1. Front Matter
    Pages I-XII
  2. Higher Education Online Around the World

    1. Front Matter
      Pages 1-1
    2. Elaine H. T. Oliveira, José R. H. Carvalho, Horácio A. B. F. Oliveira, Bruno F. Gadelha, Ketlen T. Lucena, David B. Ramos et al.
      Pages 17-31
    3. Samuel González-López, Aurelio López-López
      Pages 32-51
    4. Ranilson Paiva, Ig Ibert Bittencourt
      Pages 52-67
  3. User Modelling and Grouping

    1. Front Matter
      Pages 69-69
    2. Simone Borges, Riichiro Mizoguchi, Ig Ibert Bittencourt, Seiji Isotani
      Pages 71-88
    3. Isabela Gasparini, Marcelo S. Pimenta, José Palazzo M. de Oliveira, Ricardo Miranda
      Pages 107-123
    4. Tiago Roberto Kautzmann, Patrícia Augustin Jaques
      Pages 124-140
  4. Technology-Enhanced Solutions: Gamification and Educational Games

    1. Front Matter
      Pages 141-141
    2. Armando M. Toda, Pedro H. D. Valle, Seiji Isotani
      Pages 143-156
    3. Daniela C. C. Peixoto, Rodolfo F. Resende, Clarindo Isaías P. S. Pádua
      Pages 157-173
    4. Geiser Chalco Challco, Riichiro Mizoguchi, Seiji Isotani
      Pages 174-191
    5. Rafaela V. Rocha, Pedro H. D. Valle, José C. Maldonado, Ig Ibert Bittencourt, Seiji Isotani
      Pages 192-206
  5. Back Matter
    Pages 207-207

About these proceedings

Introduction

This book constitutes the thoroughly refereed proceedings of the Researcher Links Workshop: Higher Education for All, held in Maceió, Brazil, in March 2017. 
The 12 full papers presented were carefully reviewed and selected from 31 submissions. 
The papers deal with a large spectrum of topics, including higher education, technology-enhanced solutions, user modelling, user grouping, gamification, educational games, MOOCs, e-learning, open educational resources, collaborative learning, student modelling, serious games, language analysis.

Keywords

semantic web web 2.0 big data learner analytics natural language processing educational technology

Editors and affiliations

  1. 1.FBCS FHEA SMIEEEComputer Science Durham UniversityDurhamUnited Kingdom
  2. 2.Universidade Federal de AlagoasMaceióBrazil
  3. 3.Ciência da ComputaçãoUniversity of BrasíliaBrasiliaBrazil

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-97934-2
  • Copyright Information Springer Nature Switzerland AG 2018
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-97933-5
  • Online ISBN 978-3-319-97934-2
  • Series Print ISSN 1865-0929
  • Series Online ISSN 1865-0937
  • Buy this book on publisher's site
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