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© 2019

ICGG 2018 - Proceedings of the 18th International Conference on Geometry and Graphics

40th Anniversary - Milan, Italy, August 3-7, 2018

  • Luigi Cocchiarella

Benefits

  • Presents the outcomes of the 18th International Conference on Geometry and Graphics (ICGG), held in Milan, Italy, on August 3-7, 2018

  • Highlights the latest achievements in research and development in Applied Geometry, Computer Graphics and Graphics Education

  • Written by leading experts

Conference proceedings ICGG 2018

Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 809)

Table of contents

  1. Front Matter
    Pages i-xlvi
  2. Introduction to ISGG Community and the 2018 Conference

  3. Invited Lectures

  4. Theoretical Graphics and Geometry

    1. Front Matter
      Pages 127-127
    2. Naomi Ando, Motoharu Taneda, Shota Ishii, Nobuhiro Yamahata
      Pages 129-146
    3. Auyez Baidabekov, Seriktay Baymukhanov, Elmira Kemelbekova
      Pages 147-160
    4. Jiří Blažek, Pavel Pech
      Pages 184-196
    5. Paolo Borin, Andrea Giordano, Federico Panarotto
      Pages 197-207
    6. Marco Canciani, Giovanna Spadafora, María del Pilar Pastor Altaba, Giovanni Formica, Marco D’Angelico, Camilla Lebboroni
      Pages 208-218

About these proceedings

Introduction

This book gathers peer-reviewed papers presented at the 18th International Conference on Geometry and Graphics (ICGG), held in Milan, Italy, on August 3-7, 2018. The spectrum of papers ranges from theoretical research to applications, including education, in several fields of science, technology and the arts. The ICGG 2018 mainly focused on the following topics and subtopics: Theoretical Graphics and Geometry (Geometry of Curves and Surfaces, Kinematic and Descriptive Geometry, Computer Aided Geometric Design), Applied Geometry and Graphics (Modeling of Objects, Phenomena and Processes, Applications of Geometry in Engineering, Art and Architecture, Computer Animation and Games, Graphic Simulation in Urban and Territorial Studies), Engineering Computer Graphics (Computer Aided Design and Drafting, Computational Geometry, Geometric and Solid Modeling, Image Synthesis, Pattern Recognition, Digital Image Processing) and Graphics Education (Education Technology Research, Multimedia Educational Software Development, E-learning, Virtual Reality, Educational Systems, Educational Software Development Tools, MOOCs). Given its breadth of coverage, the book introduces engineers, architects and designers interested in computer applications, graphics and geometry to the latest advances in the field, with a particular focus on science, the arts and mathematics education.

Keywords

Computer Graphics Digital Image Processing ICGG 2018 Pattern Recognition Graphics Education Computer Aided Geometric Design Computer Games Kinematic Geometry Computational Geometry Urban Graphic Simulation

Editors and affiliations

  • Luigi Cocchiarella
    • 1
  1. 1.Department of Architecture and Urban Studies—DASTU, School of Architecture Urban Planning and Construction Engineering—AUICPolitecnico di MilanoMilanItaly

Bibliographic information

  • Book Title ICGG 2018 - Proceedings of the 18th International Conference on Geometry and Graphics
  • Book Subtitle 40th Anniversary - Milan, Italy, August 3-7, 2018
  • Editors Luigi Cocchiarella
  • Series Title Advances in Intelligent Systems and Computing
  • Series Abbreviated Title Advs in Intelligent Syst., Computing
  • DOI https://doi.org/10.1007/978-3-319-95588-9
  • Copyright Information Springer International Publishing AG, part of Springer Nature 2019
  • Publisher Name Springer, Cham
  • eBook Packages Engineering Engineering (R0)
  • Softcover ISBN 978-3-319-95587-2
  • eBook ISBN 978-3-319-95588-9
  • Series ISSN 2194-5357
  • Series E-ISSN 2194-5365
  • Edition Number 1
  • Number of Pages XLVI, 2300
  • Number of Illustrations 403 b/w illustrations, 1178 illustrations in colour
  • Topics Mathematical and Computational Engineering
    Computer-Aided Engineering (CAD, CAE) and Design
    Geometry
    Computer Graphics
  • Buy this book on publisher's site
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