© 2018

Video Game Influences on Aggression, Cognition, and Attention

  • Christopher J. Ferguson


  • Examines ongoing scientific debates and diverging scholarly perspectives with regard to video games and their effects on players

  • Sets an objective tone that eschews the often-polarizing disputes about video games

  • Offers a point/counterpoint scholarly exchange on a broad array of video gaming topics

  • Explores various outcomes of playing video games (e.g., social skills, intelligence, dementia, addiction, violence, and sexism)


Table of contents

  1. Front Matter
    Pages i-xi
  2. Christopher J. Ferguson
    Pages 1-4
  3. Erica Scharrer, Gichuhi Kamau, Stephen Warren, Congcong Zhang
    Pages 5-21
  4. Rune K. L. Nielsen, Daniel Kardefelt-Winther
    Pages 59-69
  5. Jing Feng, Ian Spence
    Pages 93-104
  6. Nelson A. Roque, Walter R. Boot
    Pages 105-118
  7. Jessica E. Tompkins, Teresa Lynch
    Pages 119-136
  8. Joseph R. Fanfarelli
    Pages 163-171
  9. Rachel Kowert, Linda K. Kaye
    Pages 185-195
  10. Back Matter
    Pages 197-203

About this book


This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing perspectives and offers point and counterpoint exchanges in which researchers on both sides of a specific topic make their best case for their findings and analysis.  Chapters cover both positive and negative effects of video games on players’ behavior and cognition, from contributing to violence and alienation to promoting therapeutic outcomes for types of cognitive dysfunction. The contrasting viewpoints model presents respectful scientific debate, encourages open dialogue, and allows readers to come to informed conclusions.


Key questions addressed include:

·         Do violent video games promote violence?

·         Does video game addiction exist?

·         Should parents limit children’s use of interactive media?

·         Do action video games promote visual attention?

·         Does sexist content in video games promote misogyny in real life?

·         Can video games slow the progress of dementia?

·         Are video games socially isolating?

Video Game Influences on Aggression, Cognition, and Attention is a must-have resource for researchers, clinicians and professionals as well as graduate students in developmental psychology, social work, educational policy and politics, criminology/criminal justice, child and school psychology, sociology, media law, and other related disciplines.


Addiction and video games Aggression and video games Alzheimer’s Disease and video games Attention and video games Brain games and videos Brain training and video games Cognition and video games Dementia and video games DSM-5 and video games Gamergate and video Infant interactive screen time Internet Game Disorder and videos Mental health and video games Learning, academics, and video games Misogyny and video games Sexism and video games Social isolation and video games Social skills and video games Video game and violence Visuospatial cognition and video games

Editors and affiliations

  • Christopher J. Ferguson
    • 1
  1. 1.Psychology DepartmentStetson UniversityDeLandUSA

About the editors

Christopher J. Ferguson, Ph.D., is a professor of psychology at Stetson University in Deland, FL. He has published dozens of articles related to video game influences on behaviors, including video game violence, addiction issues, and representation of female characters in games. He is a fellow of the American Psychological Association and received an Early Career Scientist Award from the Media Psychology and Technology Division of the APA. He also publishes fiction, including a novel, Suicide Kings and short stories that are available at his website

Bibliographic information