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Immersive Learning Research Network

4th International Conference, iLRN 2018, Missoula, MT, USA, June 24-29, 2018, Proceedings

  • Dennis Beck
  • Colin Allison
  • Leonel Morgado
  • Johanna Pirker
  • Anasol Peña-Rios
  • Todd Ogle
  • Jonathon Richter
  • Christian Gütl
Conference proceedings iLRN 2018

Part of the Communications in Computer and Information Science book series (CCIS, volume 840)

Table of contents

  1. Front Matter
    Pages I-XXII
  2. Environmental Sciences, Climate Change, and Immersive Technologies

    1. Front Matter
      Pages 1-1
    2. Aroutis Foster, Mamta Shah, Amanda Barany, Mark Eugene Petrovich Jr., Jessica Cellitti, Migela Duka et al.
      Pages 3-22
    3. Amy M. Kamarainen, Meredith Thompson, Shari J. Metcalf, Tina A. Grotzer, Michael Shane Tutwiler, Chris Dede
      Pages 36-54
    4. Maroua Ayadi, Nouha Arfaoui, Jalel Akaichi
      Pages 55-68
    5. Marwa Massaâbi, Olfa Layouni, Wided Ben Moussa Oueslati, Fahad Alahmari
      Pages 69-79
    6. Radhia Toujani, Yasmin Chaabani, Zeineb Dhouioui, Hanen Bouali
      Pages 80-93
  3. Immersive Technologies in Cultural Heritage

    1. Front Matter
      Pages 95-95
    2. Catherine Anne Cassidy, Adeola Fabola, Elizabeth Rhodes, Alan Miller
      Pages 97-112
    3. Hussein Bakri, Alan Miller, Iain Oliver
      Pages 113-130
  4. Immersive Technologies in Primary and Secondary Education

    1. Front Matter
      Pages 131-131
    2. Anna Carolina Muller Queiroz, Alexandre Moreira Nascimento, Romero Tori, Maria Isabel da Silva Leme
      Pages 160-173
  5. Games and Game Design

    1. Front Matter
      Pages 175-175
    2. Kevin Feenan
      Pages 189-197
    3. Katya A. Alvarez-Molina, Aaron Jöllenbeck, Rainer Malaka
      Pages 198-210
  6. Back Matter
    Pages 211-211

About these proceedings

Introduction

This volume constitutes the refereed proceedings of the 4th International Conference of the  Immersive Learning Network, iLRN 2018, held in Missoula, MT, USA, in June 2018.

The 12 revised full papers and the two revised short papers presented in this volume were carefully reviewed and selected from 57 submissions. The papers are organized in topical sections on environmental sciences, climate change, immersive technologies; immersive technologies in cultural heritage; immersive technologies in primary and secondary education; games and game design.

Keywords

3D artificial intelligence augmented reality computer-aided instruction computer-assisted instruction collaborative learning e-learning education game design Human-Computer Interaction (HCI) immersive learning interactive computer graphics interactive learning environments K-12 education mixed reality mobile computing user interfaces virtual environments virtual reality virtual worlds

Editors and affiliations

  • Dennis Beck
    • 1
  • Colin Allison
    • 2
  • Leonel Morgado
    • 3
  • Johanna Pirker
    • 4
  • Anasol Peña-Rios
    • 5
  • Todd Ogle
    • 6
  • Jonathon Richter
    • 7
  • Christian Gütl
    • 8
  1. 1.University of ArkansasFayettevilleUSA
  2. 2.University of St AndrewsSt AndrewsUnited Kingdom
  3. 3.Universidade AbertaCoimbraPortugal
  4. 4.Institute for Information System and Computer SystemGraz University of TechnologyGrazAustria
  5. 5.School of Computer Science and Electronic EngineeringUniversity of EssexColchesterUnited Kingdom
  6. 6.Virginia TechBlacksburgUSA
  7. 7.Salish Kootenai CollegePabloUSA
  8. 8.Institute for Information System and Computer SystemGraz University of TechnologyGrazAustria

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-93596-6
  • Copyright Information Springer International Publishing AG, part of Springer Nature 2018
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-93595-9
  • Online ISBN 978-3-319-93596-6
  • Series Print ISSN 1865-0929
  • Series Online ISSN 1865-0937
  • Buy this book on publisher's site
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