Intelligent Technologies for Interactive Entertainment

9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings

  • Yoram Chisik
  • Jussi Holopainen
  • Rilla Khaled
  • José Luis Silva
  • Paula Alexandra Silva
Conference proceedings INTETAIN 2017

Table of contents

  1. Front Matter
    Pages I-XII
  2. Wim van Eck, Maarten H. Lamers
    Pages 1-15
  3. Nhien Pham Hoang Bao, Shuo Xiong, Hiroyuki Iida
    Pages 16-33
  4. Shinjiro Niino, Nanae Hagiwara, Satoshi Nakamura, Masaaki Suzuki, Takanori Komatsu
    Pages 34-48
  5. Yuan Feng, Ruud van Reijmersdal, Suihuai Yu, Matthias Rauterberg, Jun Hu, Emilia Barakova
    Pages 49-58
  6. Bastian Dewitz, Roman Wiche, Chris Geiger, Frank Steinicke, Jochen Feitsch
    Pages 59-76
  7. Inês Cruz, Carlos Moreira, Mannes Poel, Hugo Ferreira, Anton Nijholt
    Pages 77-95
  8. Mark Mushiba, Vincenzo D’Andrea, Antonella De Angeli
    Pages 96-104
  9. Marcel Tiator, Okan Köse, Roman Wiche, Christian Geiger, Fritz Dorn
    Pages 105-119
  10. Alejandro Catala, Mariët Theune, Dennis Reidsma, Silke ter Stal, Dirk Heylen
    Pages 120-129
  11. Peter Boros, Helmut Hlavacs
    Pages 130-135
  12. Anastasia Treskunov, Christoph Vogel, Marta Wróblewska, Michael Bertram, Fabian Büntig, Christian Geiger
    Pages 142-145
  13. Benjamin Stokes, Karl Baumann, François Bar
    Pages 146-150
  14. Daniel Pargman, Tina Ringenson, Miriam Börjesson Rivera, Lisa Schmitz, Maria Krinaki, Nino Prekratic et al.
    Pages 151-158
  15. Back Matter
    Pages 165-165

About these proceedings

Introduction

This book constitutes the refereed proceedings of the 9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017, held in Funchal, Portugal, in June 2017. The 15 full papers were selected from 19 submissions and present developments and insights in art, design, science and engineering regarding novel entertainment-focused devices, paradigms, and reconfiguration of entertainment experiences.

Keywords

artificial intelligence arts and humanities augmented reality computer games computer networks Human-Computer Interaction (HCI) interaction design mixed reality robotics robots social computing user interfaces virtual reality

Editors and affiliations

  • Yoram Chisik
    • 1
  • Jussi Holopainen
    • 2
  • Rilla Khaled
    • 3
  • José Luis Silva
    • 4
  • Paula Alexandra Silva
    • 5
  1. 1.Madeira Interactive Technologies InstituteFunchalPortugal
  2. 2.School of Computer ScienceUniversity of LincolnLincolnUnited Kingdom
  3. 3.Concordia UniversityMontrealCanada
  4. 4.University Institute of LisbonLisbonPortugal
  5. 5.National University of IrelandMaynoothIreland

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-73062-2
  • Copyright Information ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2018
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-73061-5
  • Online ISBN 978-3-319-73062-2
  • Series Print ISSN 1867-8211
  • Series Online ISSN 1867-822X
  • About this book
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