© 2017

Games and Learning Alliance

6th International Conference, GALA 2017, Lisbon, Portugal, December 5–7, 2017, Proceedings

  • João Dias
  • Pedro A. Santos
  • Remco C. Veltkamp
Conference proceedings GALA 2017

Part of the Lecture Notes in Computer Science book series (LNCS, volume 10653)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 10653)

Table of contents

  1. Front Matter
    Pages I-XIII
  2. Games in Education and Training

    1. Front Matter
      Pages 1-1
    2. Manuel Ninaus, Kristian Kiili, Robert S. Siegler, Korbinian Moeller
      Pages 3-13
    3. Esther Kuindersma, Jelke van der Pal, Jaap van den Herik, Aske Plaat
      Pages 14-24
  3. Games for Health and Special Children

    1. Front Matter
      Pages 41-41
    2. Veronica Lizeth Amado Sanchez, Oscar Iván Islas Cruz, Edgar Armando Ahumada Solorza, Iván Alejandro Encinas Monroy, Karina Caro, Luis A. Castro
      Pages 43-53
    3. Hanan Makki Zakari, Matthieu Poyade, David Simmons
      Pages 54-63
    4. Heiko Holz, Katharina Brandelik, Jochen Brandelik, Benedikt Beuttler, Alexandra Kirsch, Jürgen Heller et al.
      Pages 73-82
    5. Sergio Valdivia, Robin Blanco, Alvaro Uribe, Lina Penuela, David Rojas, Bill Kapralos
      Pages 83-92
  4. Gamification

    1. Front Matter
      Pages 93-93
    2. Peter Bußwolder, Andreas Gebhardt
      Pages 95-104
    3. Heinrich Söbke, Laura Weitze
      Pages 105-114
    4. Alessandra Antonaci, Roland Klemke, Christian M. Stracke, Marcus Specht
      Pages 115-125
    5. Alessandra Antonaci, Daria Peter, Roland Klemke, Tim Bruysten, Christian M. Stracke, Marcus Specht
      Pages 126-136
    6. Darina Dicheva, Keith Irwin, Christo Dichev
      Pages 148-158
  5. Augmented and Virtual Reality

    1. Front Matter
      Pages 159-159
    2. Felix Emmerich, Roland Klemke, Thomas Hummes
      Pages 161-172

About these proceedings


This book constitutes the refereed proceedings of the 6th International Conference on Games and Learning Alliance, GALA 2017, held in Lisbon, Portugal, in December 2017.


The 16 revised regular papers presented together with 6 poster papers were carefully reviewed and selected from 45 submissions. The papers cover topics such as games in education and training; games for health and special children; augmented and virtual reality; methods and tools (for desing and development); and poster abstracts.


augmented reality collaborative learning designing software educational games e-learning HCI interactive learning environments learning experiences machine learning serious games software engineering usability virtual reality

Editors and affiliations

  1. 1.University of LisbonLisbonPortugal
  2. 2.University of LisbonLisbonPortugal
  3. 3.Utrecht UniversityUtrechtThe Netherlands

Bibliographic information