Rhythm, Play and Interaction Design

  • Brigid M.┬áCostello

Part of the Springer Series on Cultural Computing book series (SSCC)

Table of contents

  1. Front Matter
    Pages i-xiii
  2. Brigid M. Costello
    Pages 1-9
  3. Experiencing Rhythm

    1. Front Matter
      Pages 11-11
    2. Brigid M. Costello
      Pages 13-28
    3. Brigid M. Costello
      Pages 29-45
    4. Brigid M. Costello
      Pages 47-60
    5. Brigid M. Costello
      Pages 61-75
  4. Designing Rhythm

    1. Front Matter
      Pages 77-77
    2. Brigid M. Costello
      Pages 79-93
    3. Brigid M. Costello
      Pages 95-107
    4. Brigid M. Costello
      Pages 109-122
    5. Brigid M. Costello
      Pages 123-134
    6. Brigid M. Costello
      Pages 135-147
    7. Brigid M. Costello
      Pages 149-166
    8. Brigid M. Costello
      Pages 167-176
  5. Brigid Mary Costello
    Pages E1-E2
  6. Back Matter
    Pages 177-188

About this book


There are rhythms of action and response to all human-computer interactions. As we click, swipe, tap and sway to their beats, these rhythms intersect with the rhythms of our everyday lives. Perhaps they synchronize, perhaps they disrupt each other or maybe they dance together. Whatever their impact our experience of these rhythms will colour our experience of an interaction design. In playful interactive applications, rhythm is especially crucial because of the role it performs in building and maintaining the precarious spirit of play. Play involves movement and this movement has a rhythm that drives the experience. But what is the character of these rhythms of play and how can they be used in the design of interactive applications? These questions are the focus of this book.

Drawing on traditions of rhythmic design practice in dance, performance, music and architecture, this book reveals key insights into practical strategies for designing playful rhythmic experience. With playful experiences now being incorporated into almost every type of computer application, interaction design practitioners and researchers need to develop a deeper understanding of the specific character of rhythms within play.  

Written from a designer's perspective, with interviews from leading creative artists and interaction design practitioners, Rhythm, Play and Interaction Design will help practitioners, researchers and students understand, evaluate and create rhythmic experiences. 


Affective Computing Embodied Interaction Game Design Human-computer Interaction User Experience

Authors and affiliations

  • Brigid M.┬áCostello
    • 1
  1. 1.School of the Arts and MediaThe University of New South WalesSydneyAustralia

Bibliographic information

  • DOI
  • Copyright Information Springer International Publishing AG, part of Springer Nature 2018
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science Computer Science (R0)
  • Print ISBN 978-3-319-67848-1
  • Online ISBN 978-3-319-67850-4
  • Series Print ISSN 2195-9056
  • Series Online ISSN 2195-9064
  • Buy this book on publisher's site
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