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© 2018

Echoes of Other Worlds: Sound in Virtual Reality

Past, Present and Future

Benefits

  • Offers a comprehensive examination of the acoustics and psychoacoustics relevant to sound in virtual environments (inclusive of virtual reality and video games)

  • Provides the first the history of sound (non-music, non-speech) within virtual reality/games

  • Contributes to multidisciplinary fields of study, including game design and technologies, computer science, music and sound design and the wider psychology and philosophy of virtual reality

Book

Part of the Palgrave Studies in Sound book series (PASTS)

Table of contents

  1. Front Matter
    Pages i-ix
  2. Tom A. Garner
    Pages 1-11
  3. Tom A. Garner
    Pages 13-46
  4. Tom A. Garner
    Pages 47-82
  5. Tom A. Garner
    Pages 83-124
  6. Tom A. Garner
    Pages 125-180
  7. Tom A. Garner
    Pages 181-212
  8. Tom A. Garner
    Pages 213-254
  9. Tom A. Garner
    Pages 255-298
  10. Tom A. Garner
    Pages 299-362
  11. Tom A. Garner
    Pages 363-369
  12. Back Matter
    Pages 371-377

About this book

Introduction

This book explores the nature and importance of sound in virtual reality (VR). Approaching the subject from a holistic perspective, the book delivers an emergent framework of VR sound. This framework brings together numerous elements that collectively determine the nature of sound in VR; from various aspects of VR technology, to the physiological and psychological complexities of the user, to the wider technological, historical and sociocultural issues. 

Garner asks, amongst other things: what is the meaning of sound? How have fictional visions of VR shaped our expectations for present technology? How can VR sound hope to evoke the desired responses for such an infinitely heterogeneous user base? This book if for those with an interest in sound and VR, who wish to learn more about the great complexities of the subject and discover the contemporary issues from which future VR will surely advance.

Keywords

Sound Studies Video Game theory Virtual Environments Virtual Reality Social Psychology sound in video games video game history video game sound cybersickness

Authors and affiliations

  1. 1.University of PortsmouthPortsmouthUnited Kingdom

About the authors

Tom A. Garner is a Research Fellow of Interactive Technologies at the University of Portsmouth. His work has appeared in The Oxford Handbook of Virtuality, The Oxford Handbook of Interactive Audio and he is co-author of Sonic Virtuality: Sound as Emergent Perception.

Bibliographic information