Virtual, Augmented and Mixed Reality

9th International Conference, VAMR 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings

  • Stephanie Lackey
  • Jessie Chen
Conference proceedings VAMR 2017

Part of the Lecture Notes in Computer Science book series (LNCS, volume 10280)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 10280)

Table of contents

  1. Front Matter
    Pages I-XIX
  2. Developing Virtual and Augmented Environments

  3. Interaction Techniques in VAMR

    1. Front Matter
      Pages 95-95
    2. Yongjae Lee, Gerard J. Kim
      Pages 111-119
    3. Alexia Mandeville, David Birnbaum, Chad Sampanes
      Pages 120-129
    4. Robert Manthey, Marc Ritter, Manuel Heinzig, Danny Kowerko
      Pages 130-140
    5. Weizhi Nai, David Rempel, Yue Liu, Alan Barr, Carisa Harris-Adamson, Yongtian Wang
      Pages 141-152
    6. Fei Tang, Ryan P. McMahan, Eric D. Ragan, Tandra T. Allen
      Pages 185-200
  4. VAMR in Education and Training

    1. Front Matter
      Pages 201-201
    2. Ashwin Ramesh Babu, Akilesh Rajavenkatanarayanan, Maher Abujelala, Fillia Makedon
      Pages 203-214
    3. Lal Bozgeyikli, Andrew Raij, Srinivas Katkoori, Redwan Alqasemi
      Pages 215-226
    4. Denis Gračanin, Andrew Ciambrone, Reza Tasooji, Mohamed Handosa
      Pages 227-238
    5. Jose Gutierrez-Maldonado, Antonio Andres-Pueyo, Adolfo Jarne, Antoni Talarn, Marta Ferrer, Joseba Achotegui
      Pages 239-247
    6. John A. Karasinski, Richard Joyce, Colleen Carroll, Jack Gale, Steven Hillenius
      Pages 248-260
    7. Crystal Maraj, Jonathan Hurter, William Aubrey, Elizabeth Wolfe, Irwin Hudson
      Pages 261-273
    8. Rafael Radkowski, Jarid Ingebrand
      Pages 274-282
    9. Marcel Schmittchen
      Pages 283-301
    10. Lisa Townsend, Joan Johnston, Bill Ross, Laura Milham, Dawn Riddle, Henry Phillips et al.
      Pages 312-321
  5. Virtual Worlds and Games

    1. Front Matter
      Pages 323-323
    2. Tami Griffith, Jennie Ablanedo, Tabitha Dwyer
      Pages 325-338
    3. Emily K. Johnson, Peter A. Smith, Matt Dombrowski, Ryan Buyssens
      Pages 339-348
    4. Jose L. Soler-Dominguez, Jorge D. Camba, Manuel Contero, Mariano Alcañiz
      Pages 369-380
  6. User Experience in VAMR

    1. Front Matter
      Pages 381-381
    2. Midori Kitagawa, Michael Kesden, Ngoc Tran, Thulasi Sivampillai Venlayudam, Mary Urquhart, Roger Malina
      Pages 404-416
    3. Rodger Pettitt, Linda R. Elliott, Clifford C. Swiecicki
      Pages 426-436
    4. Harvey S. Smallman, Cory A. Rieth
      Pages 453-465
    5. Shunsuke Yanaka, Takayuki Kosaka
      Pages 478-492
  7. Health Issues in VR

    1. Front Matter
      Pages 493-493
    2. Paulo Carvalho, Taynah Miyagawa, Fran Maciel, Paulo Melo
      Pages 495-504
    3. Jeffrey T. Hansberger, Chao Peng, Shannon L. Mathis, Vaidyanath Areyur Shanthakumar, Sarah C. Meacham, Lizhou Cao et al.
      Pages 505-520
    4. Quinate Chioma Ihemedu-Steinke, Stanislava Rangelova, Michael Weber, Rainer Erbach, Gerrit Meixner, Nicola Marsden
      Pages 521-532
    5. Yuji Makimura, Hiroki Yoshimura, Masashi Nishiyama, Yoshio Iwai
      Pages 533-543

About these proceedings


This book constitutes the refereed proceedings of the 9th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2017, held as part of HCI International 2017 in Vancouver, BC, Canada.

HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process.
The 45 papers presented in this volume were organized in topical sections named: developing virtual and augmented environments; interaction techniques in VAMR; VAMR in education and training; virtual worlds and games; user experience in VAMR; and health issues in VR.


virtual reality augmented reality virtual environments interactive computer graphics human computer interaction HCI user interfaces user experience display devices gesture recognition image processing image reconstruction 3D computer graphics computer networks machine learning systems telecommunication networks

Editors and affiliations

  • Stephanie Lackey
    • 1
  • Jessie Chen
    • 2
  1. 1.Federal Solutions DivisionDesign Interactive, Inc.OrlandoUSA
  2. 2.US Army Research LaboratoryOrlandoUSA

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