Performativity in Art, Literature, and Videogames

  • Darshana Jayemanne

Table of contents

  1. Front Matter
    Pages i-xi
  2. Darshana Jayemanne
    Pages 1-27
  3. Framing Devices: Performative Loops in Literature and Art History

  4. Anterior Motives: Performance in Videogames

    1. Front Matter
      Pages 101-101
    2. Darshana Jayemanne
      Pages 127-157
  5. The Body Eclectic: Distortion, Distraction and Tactile Experience

  6. Performative Multiplicities: A Method For Analysing Videogame Performances

    1. Front Matter
      Pages 225-225
  7. Back Matter
    Pages 299-331

About this book


This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences’ experience of art. The frame, as a site of paradox, links the book’s discussion of theory with close readings of texts, which include artworks, books and videogames. The resulting method is interdisciplinary in scope and will be of use to researchers interested in the performative aspects of gaming, art, digital storytelling and nonlinear narrative.


Performative Multiplicities Chronotypology Narratology Software and the Body Digital Games

Authors and affiliations

  • Darshana Jayemanne
    • 1
  1. 1.School of Arts, Media and Computer GamesAbertay UniversityDundeeUnited Kingdom

Bibliographic information