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New Directions for Computing Education

Embedding Computing Across Disciplines

  • Samuel B. Fee
  • Amanda M. Holland-Minkley
  • Thomas E. Lombardi

Table of contents

  1. Front Matter
    Pages i-xi
  2. Samuel B. Fee, Amanda M. Holland-Minkley, Thomas E. Lombardi
    Pages 1-11
  3. The Case for Interdisciplinary Computing Education

    1. Front Matter
      Pages 13-13
    2. Gary R. Skuse, Daniel A. Walzer, Kathryn Tomasek, Douglas Baldwin, Mark Bailey
      Pages 45-61
    3. David J. Birnbaum, Alison Langmead
      Pages 63-85
    4. Thomas E. Lombardi
      Pages 87-100
  4. Pedagogical and Curricular Approaches

  5. Case Studies and Examples

    1. Front Matter
      Pages 185-185
    2. Kathie A. Yerion, Robert L. Bryant, Shawn Bowers
      Pages 187-199
    3. William H. Thomas, Loren K. Rhodes, Gerald W. Kruse
      Pages 217-236
    4. Elisa E. Beshero-Bondar, Rebecca J. Parker
      Pages 259-276
    5. Thomas E. Lombardi, Amanda M. Holland-Minkley
      Pages 277-293
    6. Samuel B. Fee, Amanda M. Holland-Minkley, Thomas E. Lombardi
      Pages 295-303
  6. Back Matter
    Pages 305-308

About this book

Introduction

Why should every student take a computing course? What should be the content of these courses? How should they be taught, and by whom? This book addresses these questions by identifying the broader reaches of computing education, problem-solving and critical thinking as a general approach to learning.

The book discusses new approaches to computing education, and considers whether the modern ubiquity of computing requires an educational approach that is inherently interdisciplinary and distinct from the traditional computer science perspective. The alternative approach that the authors advocate derives its mission from an intent to embed itself within an interdisciplinary arts and science context.

An interdisciplinary approach to computing is compellingly valuable for students and educational institutions alike. Its goal is to support the educational and intellectual needs of students with interests in the entire range of academic disciplines. It capitalizes on students’ focus on career development and employers’ demand for technical, while also engaging a diverse student body that may not possess a pre-existing interest in computing for computing’s sake. This approach makes directly evident the applicability of computer science topics to real-world interdisciplinary problems beyond computing and recognizes that technical and computational abilities are essential within every discipline.

The book offers a valuable resource for computer science and computing education instructors who are presently re-thinking their curricula and pedagogical approaches and are actively trying new methods in the classroom. It will also benefit graduate students considering a future of teaching in the field, as well as administrators (in both higher education and high schools) interested in becoming conversant in the discourse surrounding the future of computing education.

Keywords

Computer science education Problem-based learning Educational technology Practical applications of technology to education Culture, learning and technology Computational literacy

Editors and affiliations

  • Samuel B. Fee
    • 1
  • Amanda M. Holland-Minkley
    • 2
  • Thomas E. Lombardi
    • 3
  1. 1.Department of Computing and Information StudiesWashington & Jefferson College WASHINGTONUSA
  2. 2.CISWashington & Jefferson Coll CISWashingtonUSA
  3. 3.University of the Virgin Islands, St. Thomas, VIWashington & Jefferson College, CIS DepartmentWashingtonUSA

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-54226-3
  • Copyright Information Springer International Publishing AG 2017
  • Publisher Name Springer, Cham
  • eBook Packages Education
  • Print ISBN 978-3-319-54225-6
  • Online ISBN 978-3-319-54226-3
  • Buy this book on publisher's site