© 2017

Research and Development in the Academy, Creative Industries and Applications


  • Explores the expanding field of creative industries and applications

  • Includes a number of case studies in creative and general application domains

  • Examines the lessons learned from the collaboration of the academy and industry


Part of the SpringerBriefs in Computer Science book series (BRIEFSCOMPUTER)

About this book


This book examines how creativity feeds through into typical application areas, and the lessons that can be learned from this.  A number of Case Studies in creative and general application domains are included which illustrate how the academy and industry can collaborate to mutual benefit and advantage.  It also examines the pros and cons of the collaboration, and what lessons can be learned from successes or failures in aspects of the implementation and delivery.

The academy has played a key role in the past in the research and development of key ideas and patents that have been migrated into successful industrial products and services and continues to do so.  A variety of models of interaction between the academy and industry have been developed depending on the circumstances of the institution, its mission, its values, its expertise, and its relationship to the local and cultural environment in which it is situated.  These models are reviewed and evaluated. 

The process of initial idea through to design and successful implementation is a pipeline.  If this process requires the involvement of technology (as is more often the case – as creative applications are increasingly dependent on technology) then there is need to understand how this can efficiently and optimally be done.  A number of factors tend to be generic and permeate many application areas (such as bandwidth requirements, use of colour, interaction methods) whilst others are more customized with specialist hardware and software (e.g. shared virtual environments, augmented reality).


Creativity Design and Implementation Interaction Methods Creative Industries Creative Applications

Authors and affiliations

  1. 1.Cent for Vis Comput, Facof Engg and InfoUniversity of Bradford Cent for Vis Comput, Facof Engg and InfoBradfordUnited Kingdom

Bibliographic information

Industry Sectors
Chemical Manufacturing
IT & Software
Consumer Packaged Goods
Materials & Steel
Finance, Business & Banking
Energy, Utilities & Environment