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The Wealth of Virtual Nations

Videogame Currencies

  • Adam Crowley

Table of contents

  1. Front Matter
    Pages i-ix
  2. Adam Crowley
    Pages 21-37
  3. Adam Crowley
    Pages 75-90
  4. Back Matter
    Pages 97-110

About this book

Introduction

This book considers representations of wealth and the wealthy in videogames. The introduction explores the estrangement of wealth from everyday life in the contemporary west, and argues that videogames have contributed to modern life by dramatizing the economic anxieties of our age — in particular, those anxieties that relate to the Global Great Recession. A review of historical titles reveals that such and related efforts draw in significant ways from the literary tradition of sentimental romance, where wealth and the wealthy have long been associated with notions of the underworld or hell. The relevance of this tradition to contemporary titles is explored through a careful analysis of romantic themes and concerns with significance to acts of exchange. The Wealth of Virtual Nations will appeal to students with an interest in narrative theory, game design, literature, economics, and the humanities. It will also be of interest to the videogame industry.

 

Keywords

Video Game Narratives Digital Wealth Global Great Recession Video Game Achievements Games Studies

Authors and affiliations

  • Adam Crowley
    • 1
  1. 1.College of Science and HumanitiesHusson UniversityBangorUSA

Bibliographic information

Industry Sectors
Telecommunications