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© 2018

Gamification in Learning and Education

Enjoy Learning Like Gaming

Benefits

  • Offers practical guidance in applying gamification to education

  • Presents numerous gamification cases

  • Discusses relevant learning and gamification theories

Book

Part of the Advances in Game-Based Learning book series (AGBL)

Table of contents

  1. Front Matter
    Pages i-xiv
  2. Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
    Pages 1-5
  3. Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
    Pages 7-14
  4. Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
    Pages 15-23
  5. Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
    Pages 25-38
  6. Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
    Pages 39-47
  7. Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
    Pages 49-57
  8. Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
    Pages 59-90
  9. Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
    Pages 91-107
  10. Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
    Pages 109-116
  11. Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
    Pages 117-123
  12. Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
    Pages 125-139
  13. Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
    Pages 141-149
  14. Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
    Pages 151-154
  15. Back Matter
    Pages 155-159

About this book

Introduction

This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.

Keywords

Gamification Engagement Learning and education Strategy Gamification Strategy

Authors and affiliations

  1. 1.Department of System & Management EngineeringKangwon National UniversityChuncheon-si, Kangwon-doKorea (Republic of)
  2. 2.The Center for Instructional Technology Solutions in Industry and Education (CITSIE)Virginia TechBlacksburgUSA
  3. 3.School of EducationVirginia TechBlacksburgUSA
  4. 4.School of EducationVirginia TechBlacksburgUSA

About the authors

Dr. Sangkyun Kim is a professor of Systems and Management Engineering at Kangwon National University. He has served Game Literacy Division of Korea Game Society as a chairman and the representative of Education Gamification Forum. He has earned Teaching Excellence Award three times from Kangwon National University. He received his Ph.D. in Cognitive Science from Yonsei University, Seoul, South Korea, a master’s degree in Industrial Engineering from Yonsei University, and a bachelor’s degree in Control and Instrumentation Engineering from Chungang University, Seoul, South Korea. 

Dr. Kibong Song is an adjunct faculty at Virginia Tech. He has worked as a learning solution expert in corporates and higher education institutions. He has published books and articles on learning environment, talent development, and e-learning evaluation method. He earned his Ph.D. in Curriculum and Instruction with a concentration in Instructional Design and Technology from Virginia Tech, a master’s degree in Industrial Engineering from Yonsei University, Seoul, South Korea, and a bachelor’s degree in Computer Science and Engineering from Dongguk University, Seoul, South Korea.  

Dr. Barbara Lockee is a professor of education specializing in Instructional Design and Technology. She earned a Ph.D. in Curriculum and Instruction with a concentration in Instructional Technology from Virginia Tech. She has served as a president for the Association for Educational Communication & Technology and a director of Office of Educational Research and Outreach. To date she has authored or coauthored more than 90 journal articles, book chapters, invited columns and articles, and conference proceedings. She has also edited one book and developed softwar

e. She has contributed greatly to the field by presenting at many regional, national, and international conferences. In addition, she has been an invited speaker at a number of conferences and organizational meetings at the national and international level.

 Dr. John K. Burton is a professor of education specializing in Instructional Design and Technology. He earned a Ph.D. in Educational Psychology from the University of Nebraska-L

incoln. To date Dr. Burton has authored or coauthored more than 85 refereed articles, book chapters, technical reports, instructional software, instructional television scripts, and book/software reviews. Dr. Burton has also contributed greatly to the field by presenting at many regional, national, and international conferences. Dr. Burton has held numerous leadership positions during his tenure at Virginia Tech including, but not limited to, his position as Associate Director for Educational Research and Outreach from 2005-2008 and his current position as Director of the Center for Instructional Technology Solutions in Industry and Education (CITSIE).  

Bibliographic information

  • Book Title Gamification in Learning and Education
  • Book Subtitle Enjoy Learning Like Gaming
  • Authors Sangkyun Kim
    Kibong Song
    Barbara Lockee
    John Burton
  • Series Title Advances in Game-Based Learning
  • Series Abbreviated Title Advances in Game-Based Learning
  • DOI https://doi.org/10.1007/978-3-319-47283-6
  • Copyright Information Springer International Publishing AG 2018
  • Publisher Name Springer, Cham
  • eBook Packages Education Education (R0)
  • Hardcover ISBN 978-3-319-47282-9
  • Softcover ISBN 978-3-319-83698-0
  • eBook ISBN 978-3-319-47283-6
  • Edition Number 1
  • Number of Pages XIV, 159
  • Number of Illustrations 16 b/w illustrations, 60 illustrations in colour
  • Topics Educational Technology
    Learning & Instruction
  • Buy this book on publisher's site