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Serious Games

Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings

  • Tim Marsh
  • Minhua Ma
  • Manuel Fradinho Oliveira
  • Jannicke Baalsrud Hauge
  • Stefan Göbel

Part of the Lecture Notes in Computer Science book series (LNCS, volume 9894)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 9894)

Table of contents

  1. Front Matter
    Pages I-XXVI
  2. Education, Learning and Training

    1. Front Matter
      Pages 1-1
    2. Victor Lim-Fei, Huey Ming Woo, Ming Yew Lee
      Pages 3-12
    3. Shamus P. Smith, Daniel Hickmott, Erica Southgate, Ross Bille, Liz Stephens
      Pages 13-24
    4. Corey D. C. Heath, Tyler Baron, Kevin Gary, Ashish Amresh
      Pages 25-41
    5. Yoke Seng Wong, Mohamad Yatim Maizatul Hayati, Wee Hoe Tan
      Pages 42-54
    6. Renée Schulz, Andreas Prinz, Ghislain Maurice N. Isabwe
      Pages 67-72
    7. Maria Margoudi, Jennefer Hart, Anne Adams, Manuel Oliveira
      Pages 73-86
  3. Health, Well-Being and Accessibility

    1. Front Matter
      Pages 87-87
    2. Katryna Starks, Dakoda Barker, Alayna Cole
      Pages 89-103
    3. Jailan Salah, Slim Abdennadher, Caroline Sabty, Yomna Abdelrahman
      Pages 104-115
    4. Valerie Gay, Peter Leijdekkers, Allan Pooley
      Pages 116-127
    5. Kiran Ijaz, Yifan Wang, David Milne, Rafael A. Calvo
      Pages 140-150
  4. Science, Nature and Heritage

    1. Front Matter
      Pages 151-151
    2. Michael Thompson, Philip Taylor, Robert Reeder, Ulrich Kuhlmann, Cara Nolan, Jonathan Mason et al.
      Pages 153-162
    3. Ramy Hammady, Minhua Ma, Nicholas Temple
      Pages 181-187
  5. Design, Development and Analysis

    1. Front Matter
      Pages 189-189
    2. A. Georgiev, A. Grigorov, B. Bontchev, P. Boytchev, K. Stefanov, K. Bahreini et al.
      Pages 191-203
    3. Geoffrey Hookham, Bridgette Bewick, Frances Kay-Lambkin, Keith Nesbitt
      Pages 214-219
    4. Brigid Mary Costello
      Pages 220-230
  6. Poster Papers

    1. Front Matter
      Pages 243-243
    2. Szu-Ming Chung, Chun-Tsai Wu, Tzu-Yun Maggie Chen
      Pages 245-249
    3. Jan Kruse, Gregory Bennett, Stephen Reay, Andrew Denton
      Pages 260-263
  7. Exhibits

    1. Front Matter
      Pages 269-269
    2. Andrea Hasselager, Patrick Jarnfelt
      Pages 271-274
    3. Daniel Galbraith, Sean Fitzpatrick
      Pages 275-278
    4. Brigid Mary Costello
      Pages 279-281
    5. Andi Spark
      Pages 282-284
    6. Thomas Hanley
      Pages 285-288
    7. Kiran Ijaz, Yifan Wang, David Milne, Rafael A. Calvo
      Pages 289-292
    8. Tim Marsh, Nathan Jenson, Whitney Constantine, Elliot Miller
      Pages 293-296
    9. Madeleine Boyd, Jason Haggerty
      Pages 297-302
    10. Tyson Foster
      Pages 303-306
  8. Back Matter
    Pages 307-308

About these proceedings

Introduction

This book constitutes the proceedings of the Second Joint International Conference on Serious Games, JCSG 2016, held in Brisbane, QLD, Australia, in September 2016. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays.

The total of 36 full papers and 5 short papers was carefully reviewed and selected from numerous submissions. The papers were organized in topical sections named: health, well-being and accessibility; education, learning and training; science, nature and heritage; design, development and analysis; poster papers; exhibits.

Keywords

augmented reality computer game game-based learning human computer interface wearable technology 3D user interface computational intelligence crowdsourcing data visualization expert system game design health games information system interactive game learning disabilities mobile learning object-oriented programming simulation virtual reality visualization

Editors and affiliations

  • Tim Marsh
    • 1
  • Minhua Ma
    • 2
  • Manuel Fradinho Oliveira
    • 3
  • Jannicke Baalsrud Hauge
    • 4
  • Stefan Göbel
    • 5
  1. 1.Griffith UniversityBrisbaneAustralia
  2. 2.University of HuddersfieldHuddersfieldUnited Kingdom
  3. 3.SINTEF Technology and SocietyOsloNorway
  4. 4.University of BremenBremenGermany
  5. 5.Technische Universität DarmstadtDarmstadtGermany

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-45841-0
  • Copyright Information Springer International Publishing AG 2016
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-45840-3
  • Online ISBN 978-3-319-45841-0
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site
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