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Design, User Experience, and Usability: Novel User Experiences

5th International Conference, DUXU 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17–22, 2016, Proceedings, Part II

  • Aaron Marcus

Part of the Lecture Notes in Computer Science book series (LNCS, volume 9747)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 9747)

Table of contents

  1. Front Matter
    Pages I-XIX
  2. Emotion, Motivation, and Persuasion Design

    1. Front Matter
      Pages 1-1
    2. Hiroshi Kawakami, Toshihiro Hiraoka, Yuichi Hasebe
      Pages 25-33
    3. In-Chu Liao, Yi-Shin Deng, Hsiao-Chen You
      Pages 34-45
    4. Aaron Marcus, Xiaojuan Ma
      Pages 46-56
    5. Frank Millward, Heather Keens
      Pages 57-66
    6. Amalia Suzianti, Septy Apriliandary, Nabila Priscandy Poetri
      Pages 76-85
    7. Matthew Wizinsky
      Pages 86-97
    8. Le Xi, Jianxin Cheng, Junnan Ye, Wangqun Xiao
      Pages 98-109
    9. Jinhyeok Yang, WooJoung Chae, SunYeob Kim, Hyebong Choi
      Pages 110-121
    10. Akihito Yoshii, Tatsuo Nakajima
      Pages 122-131
  3. DUXU in Learning and Education

    1. Front Matter
      Pages 145-145
    2. Luciane Maria Fadel, Viviane H. Kuntz, Vania R. Ulbricht, Claudia R. Batista
      Pages 167-177
    3. David Roldán-Álvarez, Javier Gomez, Ana Márquez-Fernández, Estefanía Martín, Germán Montoro
      Pages 187-197
    4. Roberta C. S. Salomão, Francisco Rebelo, Fernando Gamboa Rodríguez
      Pages 198-207
    5. José Guilherme Santa Rosa, Tito Henrique Borges, João Bosco Santos, Mário Sergio Filgueria, Thiago Oliveira, Leonor Scliar-Cabral et al.
      Pages 208-215
  4. Games and Gamification

    1. Front Matter
      Pages 227-227
    2. Çakır Aker, Kerem Rızvanoğlu, Yavuz İnal, Alan Sarp Yılmaz
      Pages 229-239
    3. Anna Priscilla de Albuquerque, Felipe Borba Breyer, Judith Kelner
      Pages 252-263
    4. Regina Heidrich, Francisco Rebelo, Marsal Branco, João Batista Mossmann, Anderson Schuh, Emely Jensen et al.
      Pages 264-272
    5. Blaise Liffick, Gary Zoppetti, Sepideh Yalda, Richard Clark
      Pages 273-283
    6. Rafael Pereira de Araujo, Virginia Tiradentes Souto
      Pages 294-302
    7. Rennan Raffaele, Breno Carvalho, Anthony Lins, Luiz Marques, Marcelo Márcio Soares
      Pages 303-310
    8. Graziela Sombrio, Leonardo Enrico Schimmelpfeng, Vânia Ribas Ulbricht, Vilma Villarouco
      Pages 311-321
    9. Atiyeh Vaezipour, Andry Rakotonirainy, Narelle Haworth
      Pages 322-332
    10. Zhao Zhao, S. Ali Etemad, Ali Arya, Anthony Whitehead
      Pages 333-344
  5. Culture, Language and DUXU

    1. Front Matter
      Pages 345-345
    2. Yanan Chen, Jing Liu, Guozhen Zhao, Xianghong Sun
      Pages 347-357
    3. Eurides Florindo de Castro Jr., Edilson Thialison da Silva Reis, Camila Santos de Castro e Lima, Carla Galvão Spinillo, Ana Emilia Figueiredo de Oliveira
      Pages 358-365
    4. Nouf Khashman, Elaine Ménard, Jonathan Dorey
      Pages 386-395
    5. Nan Wang
      Pages 407-415
  6. DUXU for Social Innovation and Sustainability

    1. Front Matter
      Pages 425-425
    2. Nicholas Benzoni, Cassandra Telenko
      Pages 427-438
    3. Jan Brejcha, Cong Wang, Xiaotong Wang, Ziwei Wang, Li Wang, Qing Xu et al.
      Pages 439-450
    4. Pavel Farkas
      Pages 451-460
    5. Myriam Fréjus, Dominique Martini
      Pages 461-471

Other volumes

  1. 5th International Conference, DUXU 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17–22, 2016, Proceedings, Part I
  2. Design, User Experience, and Usability: Novel User Experiences
    5th International Conference, DUXU 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17–22, 2016, Proceedings, Part II
  3. 5th International Conference, DUXU 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17–22, 2016, Proceedings, Part III

About these proceedings

Introduction

The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 157 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 67 papers included in this volume are organized in topical sections on emotion, motivation, and persuasion design; DUXU in learning and education; games and gamification; culture, language and DUXU; DUXU for social innovation and sustainability; usability and user experience studies.

Keywords

augmented reality education HCI design social networks user interfaces accessibility creativity emotional design gamification healthcare heuristic evaluation human centered design information technology mobile devices touch screens universal design usability user experience virtual reality visualization

Editors and affiliations

  • Aaron Marcus
    • 1
  1. 1.Aaron Marcus and AssociatesBerkeleyUSA

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-40355-7
  • Copyright Information Springer International Publishing Switzerland 2016
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-40354-0
  • Online ISBN 978-3-319-40355-7
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site
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