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© 2016

Interactivity, Collaboration, and Authoring in Social Media

Benefits

  • Provides history of interactive narratives over almost 1000 years and focuses on collaboration as well as interactivity

  • Shows historical trajectory of interactive narrative against which to consider today’s interactive narratives

  • Provides images of interactive narratives from to Ars Magna to Califia to Inanimate Alice

  • Offers an intimate view of how a small group of authors used social media and brought a canonical work into today’s mashup narrative world

  • Introduces instructors to how their students can collaborate using social media to create a social media narrative

Book

Table of contents

  1. Front Matter
    Pages i-xvii
  2. Interactive Narrative: Collaborative Culture

    1. Front Matter
      Pages 1-1
    2. Krystina Madej
      Pages 3-13
  3. Interactive Narrative: Collaborative Practice

    1. Front Matter
      Pages 85-85
    2. Krystina Madej
      Pages 131-139
  4. Back Matter
    Pages 141-161

About this book

Introduction

This book includes a short history of interactive narrative and an account of a small group collaboratively authored social media narrative: Romeo and Juliet on Facebook: After Love Comes Destruction.

At the forefront of narrative innovation are social media channels – speculative spaces for creating and experiencing stories that are interactive and collaborative. Media, however, is only the access point to the expressiveness of narrative content. Wikis, messaging, mash-ups, and social media (Facebook, Twitter, YouTube and others) are on a trajectory of participatory story creation that goes back many centuries. These forms offer authors ways to create narrative meaning that reflects our current media culture, as the harlequinade reflected the culture of the 18th century, and as the volvelle reflected that of the 13th century.

Interactivity, Collaboration, and Authoring in Social Media first prospects the last millennium for antecedents of today’s authoring practices. It does so with a view to considering how today’s digital manifestations are a continuation, perhaps a reiteration, perhaps a novel pioneering, of humans’ abiding interest in interactive narrative. The book then takes the reader inside the process of creating a collaborative, interactive narrative in today’s social media through an authoring experience undertaken by a group of graduate

students. The engaging mix of blogs, emails, personal diaries, and fabricated documents used to create the narrative demonstrates that a social media environment can facilitate a meaningful and productive collaborative authorial experience and result in an abundance of networked, personally expressive, and visually and textually referential content. The resulting narrative, After Love Comes Destruction, based in Shakespeare’s Romeo and Juliet, shows how a generative narrative space evolved around the students’ use of social media in ways they had not previously considered both for authoring and for delivery of their final narrative artifact.  


About the Author:

Krystina Madej is Visiting Professor at the School of Literature, Media, and Communication at Georgia Tech in Atlanta and at the Center for Digital Media in Vancouver, Canada. She is co-author of Disney Stories: Getting to Digital with Newton Lee (Springer 2012).

Keywords

Authoring tools collaborative authoring digital collaboration digital narrative social media narratives interactive narrative interactive narrative history dialogism

Authors and affiliations

  1. 1.School of Literature, MediaGeorgia Institute of TechnologyAtlantaUSA

About the authors

Krystina Madej is Visiting Professor at the School of Literature, Media, and Communication at Georgia Tech in Atlanta and at the Center for Digital Media in Vancouver, Canada. She is co-author of Disney Stories: Getting to Digital with Newton Lee (Springer 2012).

Bibliographic information

  • Book Title Interactivity, Collaboration, and Authoring in Social Media
  • Authors Krystina Madej
  • Series Title International Series on Computer Entertainment and Media Technology
  • Series Abbreviated Title Internat. Ser.on Computer Entertain., Media Tech.
  • DOI https://doi.org/10.1007/978-3-319-25952-9
  • Copyright Information The Author(s) 2016
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science Computer Science (R0)
  • Hardcover ISBN 978-3-319-25950-5
  • Softcover ISBN 978-3-319-79862-2
  • eBook ISBN 978-3-319-25952-9
  • Series ISSN 2364-947X
  • Series E-ISSN 2364-9488
  • Edition Number 1
  • Number of Pages XVII, 161
  • Number of Illustrations 17 b/w illustrations, 67 illustrations in colour
  • Topics User Interfaces and Human Computer Interaction
    Multimedia Information Systems
  • Buy this book on publisher's site
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