© 2016

Space and Time Visualisation

  • Maria Boştenaru Dan
  • Cerasella Crăciun

Table of contents

  1. Front Matter
    Pages i-xviii
  2. Digital Landscape

  3. Digital Art History

    1. Front Matter
      Pages 77-77
    2. Augustin Ioan
      Pages 97-111
    3. Daniela Calciu
      Pages 113-124
  4. Digital Art

    1. Front Matter
      Pages 125-125
    2. Oana Andreea Căplescu
      Pages 127-140
  5. Virtual Reality

    1. Front Matter
      Pages 149-149
    2. Helena Murteira, Paulo Simões Rodrigues
      Pages 151-171
    3. Jesús Muñoz Morcillo, Florian Faion, Antonio Zea, Uwe D. Hanebeck, Caroline Y. Robertson-von Trotha
      Pages 173-191
  6. Virtual Recording

About this book


This book explores expertise relevant for working groups of NeDiMAH, a European Science Foundation (ESF) funded Research Networking Programme. It examines mapping methods, procedures, tools, criticism, awareness, challenges and solutions around the concepts of “Space and Time” and “Information Visualization”. The chapters explore digital methods in the representation of natural disasters, industrial design, cultural, and the history of architecture. The conclusions link to related research and present suggestions for further work including representing landscape not just as another 3D model but as historic evolution with specialised tools


Artists in Industry Digital Methods Lannis Xenakis Lost Landscapes Media Modelling NeDiMAH Network

Editors and affiliations

  • Maria Boştenaru Dan
    • 1
  • Cerasella Crăciun
    • 2
  1. 1."Ion Mincu” University of Architecture and Urban PlanningBucharestRomania
  2. 2.Urban and Landscape Design"Ion Mincu" University of Architecture and Urban PlanningBucharestRomania

Bibliographic information

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