© 2015

Immersive Education

4th European Summit, EiED 2014, Vienna, Austria, November 24-26, 2014, Revised Selected Papers

  • Martin Ebner
  • Kai Erenli
  • Rainer Malaka
  • Johanna Pirker
  • Aaron E. Walsh
Conference proceedings EiED 2014

Part of the Communications in Computer and Information Science book series (CCIS, volume 486)

Table of contents

  1. Front Matter
    Pages I-XII
  2. Innovation and Technological Advancements in E-Learning

    1. Front Matter
      Pages 1-1
    2. Martin Ebner, Benedikt Kienleitner
      Pages 3-16
    3. Selver Softic, Behnam Taraghi, Martin Ebner, Laurens De Vocht, Erik Mannens, Rik Van de Walle
      Pages 17-26
    4. Behnam Taraghi, Matthias Frey, Anna Saranti, Martin Ebner, Vinzent Müller, Arndt Großmann
      Pages 27-38
    5. Sten Govaerts, Yiwei Cao, Nils Faltin, Faysal Cherradi, Denis Gillet
      Pages 39-51
    6. Thomas Strasser, Wolfgang Greller
      Pages 52-62
  3. Immersive and Emerging Technologies for Cultural and Digital Heritage

    1. Front Matter
      Pages 99-99
    2. J. McCaffery, S. Kennedy, A. Miller, I. Oliver, A. Watterson, C. Allison
      Pages 101-113
    3. Adeola Fabola, Chris Davies, Sarah Kennedy, Alan Miller, Colin Allison
      Pages 114-124
  4. Back Matter
    Pages 137-137

About these proceedings


This book constitutes the refereed proceedings of the 4th European Immersive Education Summit, EiED 2014, held in Vienna, Austria, in November 2014.

The 11 revised full papers presented were carefully reviewed and selected from 30 submissions. The papers are organized in topical sections on innovation and technological advancements in e-learning; immersive and emerging technologies for cultural and digital heritage.


distance learning e-learning immersive learning environments interactive learning environments virtual worlds augmented reality collaborative computing education eLearning emerging technologies game-based learning HCI human centered computing human computer interaction immersive environments immersive technology mixed reality simulations social computing virtual reality

Editors and affiliations

  • Martin Ebner
    • 1
  • Kai Erenli
    • 2
  • Rainer Malaka
    • 3
  • Johanna Pirker
    • 4
  • Aaron E. Walsh
    • 5
  1. 1.Graz Univ. of TechnologyGrazAustria
  2. 2.University of Applied Sciences bfi ViennaViennaAustria
  3. 3.University of BremenBremenGermany
  4. 4.Graz Univ. of TechnologyGrazAustria
  5. 5.Boston CollegeBostonUSA

Bibliographic information

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