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Deconstructing Ethnography

Towards a Social Methodology for Ubiquitous Computing and Interactive Systems Design

  • Graham Button
  • Andy Crabtree
  • Mark Rouncefield
  • Peter Tolmie

Part of the Human–Computer Interaction Series book series (HCIS)

Table of contents

  1. Front Matter
    Pages i-xii
  2. Graham Button, Andy Crabtree, Mark Rouncefield, Peter Tolmie
    Pages 1-15
  3. Graham Button, Andy Crabtree, Mark Rouncefield, Peter Tolmie
    Pages 17-39
  4. Graham Button, Andy Crabtree, Mark Rouncefield, Peter Tolmie
    Pages 41-59
  5. Graham Button, Andy Crabtree, Mark Rouncefield, Peter Tolmie
    Pages 61-84
  6. Graham Button, Andy Crabtree, Mark Rouncefield, Peter Tolmie
    Pages 85-108
  7. Graham Button, Andy Crabtree, Mark Rouncefield, Peter Tolmie
    Pages 109-131
  8. Graham Button, Andy Crabtree, Mark Rouncefield, Peter Tolmie
    Pages 133-155
  9. Graham Button, Andy Crabtree, Mark Rouncefield, Peter Tolmie
    Pages 157-178

About this book

Introduction

This book aims to deconstruct ethnography to alert systems designers, and other stakeholders, to the issues presented by new approaches that move beyond the studies of ‘work’ and ‘work practice’ within the social sciences (in particular anthropology and sociology). The theoretical and methodological apparatus of the social sciences distort the social and cultural world as lived in and understood by ordinary members, whose common-sense understandings shape the actual milieu into which systems are placed and used. 

In Deconstructing Ethnography the authors show how ‘new’ calls are returning systems design to ‘old’ and problematic ways of understanding the social. They argue that systems design can be appropriately grounded in the social through the ordinary methods that members use to order their actions and interactions. 

This work is written for post-graduate students and researchers alike, as well as design practitioners who have an interest in bringing the social to bear on design in a systematic rather than a piecemeal way. This is not a ‘how to’ book, but instead elaborates the foundations upon which the social can be systematically built into the design of ubiquitous and interactive systems.

Keywords

Ethnography HCI Human Computer Interaction Interactive Systems Design Pervasive Computing Ubiquitous Computing

Authors and affiliations

  • Graham Button
    • 1
  • Andy Crabtree
    • 2
  • Mark Rouncefield
    • 3
  • Peter Tolmie
    • 4
  1. 1.Le MuyFrance
  2. 2.School of Computer Science Jubilee CampusUniversity of NottinghamNottinghamUnited Kingdom
  3. 3.Lancaster University School of Computing and CommunicationsLancasterUnited Kingdom
  4. 4.University of Nottingham School of Computer ScienceNottinghamUnited Kingdom

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-21954-7
  • Copyright Information Springer International Publishing Switzerland 2015
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-21953-0
  • Online ISBN 978-3-319-21954-7
  • Series Print ISSN 1571-5035
  • Buy this book on publisher's site
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