© 2015

Mobile Services for Toy Computing

  • Patrick C. K. Hung


  • First book dedicated to toy computing, a new discipline that explores how technology influences and enhances the development of modern toys

  • Surveys emerging mobile computing technologies, trends, best practices and their applications in toy computing

  • Includes case studies that illustrate many of the challenges facing modern toy designers and outline potential solutions for them


Table of contents

  1. Front Matter
    Pages i-viii
  2. Laura Rafferty, Patrick C. K. Hung
    Pages 1-7
  3. Laura Rafferty, Brad Kroese, Patrick C. K. Hung
    Pages 9-38
  4. Gary Ng, Michael Chow, André de Lima Salgado
    Pages 51-76
  5. Bill Kapralos, Kamen Kanev, Michael Jenkin
    Pages 107-127
  6. Laura Rafferty, Marcelo Fantinato, Patrick C. K. Hung
    Pages 141-173
  7. Kamen Kanev, Itaru Oido, Patrick C. K. Hung, Bill Kapralos, Michael Jenkin
    Pages 175-192

About this book


The goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing. The book will provide clear proof that mobile technologies are playing an increasingly important and critical role in supporting toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies.

This book is intended for researchers and students working in computer science and engineering, as well as toy industry technology providers, having particular interests in mobile services.


Augmented reality mobile services services-oriented architecture (SOA) system architecture and design toy computing

Editors and affiliations

  • Patrick C. K. Hung
    • 1
  1. 1.Fac. Business & Information TechnologyUniversity of Ontario Institute of Technology (UOIT)OshawaCanada

Bibliographic information

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