Advertisement

© 2014

Computer Games

Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, August 18, 2014, Revised Selected Papers

  • Tristan Cazenave
  • Mark H. M. Winands
  • Yngvi Björnsson
  • Fast-track conference proceedings

  • State-of-the-art research

  • Up-to-date results

Conference proceedings CGW 2014

Part of the Communications in Computer and Information Science book series (CCIS, volume 504)

Table of contents

  1. Front Matter
  2. Tom Pepels, Tristan Cazenave, Mark H. M. Winands, Marc Lanctot
    Pages 1-15
  3. Antonín Komenda, Alexander Shleyfman, Carmel Domshlak
    Pages 16-28
  4. Ting-Han Wei, I-Chen Wu, Chao-Chin Liang, Bing-Tsung Chiang, Wen-Jie Tseng, Shi-Jim Yen et al.
    Pages 29-44
  5. Denis Robilliard, Cyril Fonlupt, Fabien Teytaud
    Pages 64-77
  6. Nicolas Jouandeau, Tristan Cazenave
    Pages 78-89
  7. Édouard Bonnet, Abdallah Saffidine
    Pages 90-104
  8. Jean-Noël Vittaut, Jean Méhat
    Pages 105-118
  9. Alexandre Menif, Éric Jacopin, Tristan Cazenave
    Pages 119-132
  10. Hanting Xie, Daniel Kudenko, Sam Devlin, Peter Cowling
    Pages 133-149
  11. Stefano Cianciulli, Daniele Riccardelli, Stavros Vassos
    Pages 150-163
  12. Back Matter

About these proceedings

Introduction

This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2014, held in conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, in August 2014.
The 11 revised full papers presented were carefully reviewed and selected from 20 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as general game playing, video game playing, and cover 11 abstract games: 7 Wonders, Amazons, AtariGo, Ataxx, Breakthrough, Chinese Dark Chess, Connect6, NoGo, Pentalath, Othello, and Catch the Lion.

Keywords

Monte Carlo methods artificial intelligence computer games game tree search intelligent agents interactive games multi-agent planning multi-agent systems planning and scheduling planning for deterministic actions planning under uncertainty randomized search search methodologies sequential decision making

Editors and affiliations

  • Tristan Cazenave
    • 1
  • Mark H. M. Winands
    • 2
  • Yngvi Björnsson
    • 3
  1. 1.Université Paris-DauphineParisFrance
  2. 2.Games and AI Group, Department of Knowledge Engineering, Faculty of Humanities and SciencesMaastricht UniversityMaastrichtThe Netherlands
  3. 3.School of Computer ScienceReykjavik UniversityIceland

Bibliographic information

  • Book Title Computer Games
  • Book Subtitle Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, August 18, 2014, Revised Selected Papers
  • Editors Tristan Cazenave
    Mark H.M. Winands
    Yngvi Björnsson
  • Series Title Communications in Computer and Information Science
  • DOI https://doi.org/10.1007/978-3-319-14923-3
  • Copyright Information Springer International Publishing Switzerland 2014
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science Computer Science (R0)
  • Softcover ISBN 978-3-319-14922-6
  • eBook ISBN 978-3-319-14923-3
  • Series ISSN 1865-0929
  • Series E-ISSN 1865-0937
  • Edition Number 1
  • Number of Pages XII, 165
  • Number of Illustrations 54 b/w illustrations, 0 illustrations in colour
  • Topics Artificial Intelligence
    Personal Computing
    Theory of Computation
  • Buy this book on publisher's site
Industry Sectors
Automotive
Chemical Manufacturing
Biotechnology
IT & Software
Telecommunications
Law
Consumer Packaged Goods
Pharma
Materials & Steel
Finance, Business & Banking
Electronics
Energy, Utilities & Environment
Aerospace
Oil, Gas & Geosciences
Engineering