© 2015

Fusion of Smart, Multimedia and Computer Gaming Technologies

Research, Systems and Perspectives

  • Dharmendra Sharma
  • Margarita Favorskaya
  • Lakhmi C. Jain
  • Robert J. Howlett
  • Presents innovative ideas, approaches, technologies, systems, findings and outcomes of research and design & development projects in smart, multimedia and computer gaming technology

  • Focus on the rapidly growing merger of the three areas: 1) smart technology, intelligent systems, computer science, computer engineering, 2) engineering of advanced multimedia software and hardware systems, including serious computer games and 3) advanced technology-based gamification, teaching, learning, management, administration, etc.

  • Includes contributions of well-known experts in smart, multimedia and computer gaming technology


Part of the Intelligent Systems Reference Library book series (ISRL, volume 84)

Table of contents

  1. Front Matter
    Pages i-xi
  2. Margarita Favorskaya, Dharmendra Sharma, Lakhmi C. Jain, Robert J. Howlett
    Pages 1-6
  3. Alexander Uskov, Bhuvana Sekar
    Pages 7-36
  4. Margarita Favorskaya, Yulya Kozlova, Jeffrey W. Tweedale, Lakhmi C. Jain
    Pages 91-114
  5. Luis Anido, Frans van Assche, Jean-Noël Colin, Will Ellis, Dai Griffiths, Bernd Simon
    Pages 115-135
  6. Mikhail Fominykh, Andrey Smorkalov, Mikhail Morozov, Ekaterina Prasolova-Førland
    Pages 137-171

About this book



This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:


·         Smart Gamification and Smart Serious Games.

·         Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.

·         Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.

·         Evaluation of Student Knowledge using an e-Learning Framework.

·         The iTEC Eduteka.

·         3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.

·         Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull.

The book is directed to researchers, students and software developers working in the areas of education and information technologies.



Computer Gaming Technology Gamification Intelligent Systems Merger Web Technologies Multimedia Technology Research Computer Media Smart Technology Software Applications Web

Editors and affiliations

  • Dharmendra Sharma
    • 1
  • Margarita Favorskaya
    • 2
  • Lakhmi C. Jain
    • 3
  • Robert J. Howlett
    • 4
  1. 1.Faculty of Information Sciences and EngineeringUniversity of CanberraCanberraAustralia
  2. 2.Institute of Informatics and Telecommunications, Siberian State Aerospace University,Russian FederationRussia
  3. 3.Faculty of Education, Science, Technology and MathematicsUniversity of CanberraCanberraAustralia
  4. 4.Bournemouth UniversityUnited Kingdom

Bibliographic information

  • Book Title Fusion of Smart, Multimedia and Computer Gaming Technologies
  • Book Subtitle Research, Systems and Perspectives
  • Editors Dharmendra Sharma
    Margarita Favorskaya
    Lakhmi C. Jain
    Robert J. Howlett
  • Series Title Intelligent Systems Reference Library
  • Series Abbreviated Title Intel.Syst.Ref.Library
  • DOI
  • Copyright Information Springer International Publishing Switzerland 2015
  • Publisher Name Springer, Cham
  • eBook Packages Engineering Engineering (R0)
  • Hardcover ISBN 978-3-319-14644-7
  • Softcover ISBN 978-3-319-35589-4
  • eBook ISBN 978-3-319-14645-4
  • Series ISSN 1868-4394
  • Series E-ISSN 1868-4408
  • Edition Number 1
  • Number of Pages XI, 205
  • Number of Illustrations 75 b/w illustrations, 6 illustrations in colour
  • Topics Computational Intelligence
    Artificial Intelligence
    Media Design
  • Buy this book on publisher's site
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