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Games and Learning Alliance

Second International Conference, GALA 2013, Paris, France, October 23-25, 2013, Revised Selected Papers

  • Alessandro De Gloria

Part of the Lecture Notes in Computer Science book series (LNCS, volume 8605)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 8605)

Table of contents

  1. Front Matter
    Pages I-XVI
  2. SG Design

    1. Front Matter
      Pages 1-1
    2. Ángel Serrano-Lagunaa, Javier Torrentea, Borja Maneroa, Ángel del Blancoa, Blanca Borro-Escribanoa, Iván Martínez-Ortiza et al.
      Pages 16-28
    3. Anna Aljanaki, Dimitrios Bountouridis, John Ashley Burgoyne, Jan Van Balen, Frans Wiering, Henkjan Honing et al.
      Pages 29-40
    4. Martin Fritsch, Sascha Müeller-Feuerstein, Rainer Groß
      Pages 64-76
    5. Aida Azadegan, Jannicke Balsrud Hauge, Francesco Bellotti, Riccardo Berta, Rafael Bidarra, Casper Harteveld et al.
      Pages 77-89
    6. Sondre Johan Mannsverk, Ines Di Loreto, Monica Divitini
      Pages 90-103
  3. SG Technology

    1. Front Matter
      Pages 105-105
    2. Javier Torrente, Ángel Serrano-Laguna, Ángel del Blanco Aguado, Pablo Moreno-Ger, Baltasar Fernandez-Manjon
      Pages 107-115
    3. Kiavash Bahreini, Rob Nadolski, Wim Westera
      Pages 116-129
    4. Shujie Deng, Jian Chang, Jian J. Zhang
      Pages 130-144
    5. Manuel Gentile, Dario La Guardia, Valentina Dal Grande, Simona Ottaviano, Mario Allegra
      Pages 145-156
    6. Matthew Hislop, Aparajithan Sivanathan, Theodore Lim, James M. Ritchie, Gnanathusharan Rajendran, Sandy Louchart
      Pages 157-171
    7. Francesco Curatelli, Chiara Martinengo, Francesco Bellotti, Riccardo Berta
      Pages 172-186
    8. Kristian Kiili, Arttu Perttula, Sylvester Arnab, Marko Suominen
      Pages 200-212
  4. SG Applications

    1. Front Matter
      Pages 213-213
    2. Márcia L. Baptista, Carlos Martinho, Francisco Lima, Pedro A. Santos, Helmut Prendinger
      Pages 215-223
    3. Igor Mayer, Dirk van Dierendonck, Theodore van Ruijven, Ivo Wenzler
      Pages 224-235
    4. Nicola Lercari, Michela Mortara, Maurizio Forte
      Pages 236-251
    5. Alessandra Tesei, Alessandra Barbieri, Ion Roceanu, Daniel Beligan
      Pages 265-275
    6. Michela Mortara, Chiara Eva Catalano, Giusy Fiucci, Michael Derntl
      Pages 276-289
    7. Charline Hondrou, Eleni Tsalapati, Amaryllis Raouzaiou, Kostas Karpouzis, Stefanos Kollias
      Pages 304-315
    8. Kam Star
      Pages 316-323
  5. Workshop

    1. Front Matter
      Pages 325-325
    2. Peter van Rosmalen, Elizabeth A. Boyle, Rob Nadolski, John van der Baaren, Baltasar Fernández-Manjón, Ewan MacArthur et al.
      Pages 327-334
  6. Posters

    1. Front Matter
      Pages 335-335
    2. Félix Buendía-García, Sol García-Martínez, Eva Mª Navarrete-Ibañez, Mª Jesús Cervelló-Donderis
      Pages 337-348
    3. Angeliki Antoniou, Ioanna Lykourentzou, Jenny Rompa, Eric Tobias, George Lepouras, Costas Vassilakis et al.
      Pages 349-353
    4. Ariadna Padrós, Margarida Romero
      Pages 354-363
    5. Johan Jeuring, Rick van Rooij, Nicolas Pronost
      Pages 364-369
    6. Josine G. M. van de Ven, Hester Stubbé, Micah Hrehovcsik
      Pages 376-382
    7. Hariklia Tsalapatas, Olivier Heidmann, Rene Alimisi, Spyros Tsalapatas, Spyros Kourias, Martin Sillaots et al.
      Pages 383-389
    8. Z. Kosmadoudi, Theodore Lim, James M. Ritchie, Y. Liu, R. Sung, Jannicke Balsrud Hauge et al.
      Pages 390-399
    9. Pongpanote Gongsook, Janneke Peijnenborgh, Christian Sallustro, Erik van der Spek, Jun Hu, Francesco Bellotti et al.
      Pages 400-405
  7. Back Matter
    Pages 407-408

About these proceedings

Introduction

This book constitutes the refereed proceedings of the Second International Conference on Games and Learning Alliance, GALA 2013, held in Paris, France, in October 2013.

The 25 revised papers presented together with 9 poster papers were carefully reviewed and selected from numerous submissions. The papers advance the state of the art in the technologies and knowledge available to support development and deployment of serious games. They are organized in 3 research tracks on design, technology and application. Also included is the outcome of a GALA workshop on a widely applied instructional design model: 4C-ID.

Keywords

design methods diagnostic tool emotion analysis gambling game-based learning games of chance haptic devices haptic modeling human-computer interaction interaction design multimodal emotion recognition ontology pathological gambling serious games virtual reality

Editors and affiliations

  • Alessandro De Gloria
    • 1
  1. 1.University of GenovaGenovaItaly

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-12157-4
  • Copyright Information Springer International Publishing Switzerland 2014
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-12156-7
  • Online ISBN 978-3-319-12157-4
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site
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