About this book
Building on what already is the most comprehensive introduction to competitive programming, this enhanced new textbook features new material on advanced topics, such as calculating Fourier transforms, finding minimum cost flows in graphs, and using automata in string problems. Critically, the text accessibly describes and shows how competitive programming is a proven method of implementing and testing algorithms, as well as developing computational thinking and improving both programming and debugging skills.
Topics and features:
- Introduces dynamic programming and other fundamental algorithm design techniques, and investigates a wide selection of graph algorithms
- Compatible with the IOI Syllabus, yet also covering more advanced topics, such as maximum flows, Nim theory, and suffix structures
- Surveys specialized algorithms for trees, and discusses the mathematical topics that are relevant in competitive programming
- Reviews the features of the C++ programming language, and describes how to create efficient algorithms that can quickly process large data sets
- Discusses sorting algorithms and binary search, and examines a selection of data structures of the C++ standard library
- Covers such advanced algorithm design topics as bit-parallelism and amortized analysis, and presents a focus on efficiently processing array range queries
- Describes a selection of more advanced topics, including square-root algorithms and dynamic programming optimization
Fully updated, expanded and easy to follow, this core textbook/guide is an ideal reference for all students needing to learn algorithms and to practice for programming contests. Knowledge of programming basics is assumed, but previous background in algorithm design or programming contests is not necessary. With its breadth of topics, examples and references, the book is eminently suitable for both beginners and more experienced readers alike.
Dr. Antti Laaksonen has worked as a teacher and researcher at the University of Helsinki and Aalto University, Finland.
- Book Title Guide to Competitive Programming
- Book Subtitle Learning and Improving Algorithms Through Contests
- Series Title Undergraduate Topics in Computer Science
- Series Abbreviated Title Undergraduate Topics Computer Sci.
- DOI https://doi.org/10.1007/978-3-030-39357-1
- Copyright Information Springer Nature Switzerland AG 2020
- Publisher Name Springer, Cham
- eBook Packages Computer Science Computer Science (R0)
- Softcover ISBN 978-3-030-39356-4
- eBook ISBN 978-3-030-39357-1
- Series ISSN 1863-7310
- Series E-ISSN 2197-1781
- Edition Number 2
- Number of Pages XV, 309
- Number of Illustrations 222 b/w illustrations, 65 illustrations in colour
Algorithm Analysis and Problem Complexity
Computers and Education
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