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Videogame Sciences and Arts

11th International Conference, VJ 2019, Aveiro, Portugal, November 27–29, 2019, Proceedings

  • Nelson Zagalo
  • Ana Isabel Veloso
  • Liliana Costa
  • Óscar Mealha
Conference proceedings VJ 2019

Part of the Communications in Computer and Information Science book series (CCIS, volume 1164)

Table of contents

  1. Front Matter
    Pages i-xiv
  2. Games and Theories

  3. Table Boards

    1. Front Matter
      Pages 57-57
    2. Mehmet Kosa, Pieter Spronck
      Pages 59-71
    3. Micael Sousa, Edgar Bernardo
      Pages 72-85
    4. Pedro Beça, Mónica Aresta, Rita Santos, Ana Isabel Veloso, Gonçalo Gomes, Mariana Pereira
      Pages 99-110
  4. eSports

    1. Front Matter
      Pages 111-111
    2. Gabriel G. Canavarro, João B. F. Sequeiros, Farley Fernandes
      Pages 123-135
    3. Bruno Duarte Abreu Freitas, Ruth Sofia Contreras-Espinosa, Pedro Álvaro Pereira Correia
      Pages 136-149
  5. Uses and Methodologies

    1. Front Matter
      Pages 167-167
    2. Daryl Marples, Pelham Carter, Duke Gledhill, Simon Goodson
      Pages 169-178
    3. Cláudia Pedro Ortet, Liliana Vale Costa, Ana Isabel Veloso
      Pages 195-207
    4. Jackeline Lima Farbiarz, Alexandre Farbiarz, Guilherme Xavier, Cynthia Macedo Dias
      Pages 208-219
  6. Game Criticism

    1. Front Matter
      Pages 221-221
    2. Miguel Ribeiro, Carlos Martinho
      Pages 223-237
    3. Ryan Javanshir, Beth Carroll, David Millard
      Pages 248-260
  7. Back Matter
    Pages 277-277

About these proceedings

Introduction

This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019.

The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.

Keywords

game design image processing image reconstruction interactive computer graphics video games virtual reality

Editors and affiliations

  1. 1.University of AveiroAveiroPortugal
  2. 2.University of AveiroAveiroPortugal
  3. 3.University of AveiroAveiroPortugal
  4. 4.University of AveiroAveiroPortugal

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-030-37983-4
  • Copyright Information Springer Nature Switzerland AG 2019
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-030-37982-7
  • Online ISBN 978-3-030-37983-4
  • Series Print ISSN 1865-0929
  • Series Online ISSN 1865-0937
  • Buy this book on publisher's site
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