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Imagination + Technology

  • Phil Turner
Book
  • 306 Downloads

Part of the Human–Computer Interaction Series book series (HCIS)

Table of contents

  1. Front Matter
    Pages i-xi
  2. Phil Turner
    Pages 1-21
  3. Phil Turner
    Pages 23-48
  4. Phil Turner
    Pages 49-78
  5. Phil Turner
    Pages 79-102
  6. Phil Turner
    Pages 103-120
  7. Phil Turner
    Pages 121-137

About this book

Introduction

Imagination is highly valued and sought-after, yet elusive and ill-defined. Definitions range from narrowly cognitive accounts to those which endow imagination with world-making powers. Imagination underpins our ability to speculate about the future and to re-experience the past. The everyday functioning of society relies on being able to imagine the perspectives of others; and our sense of who we are depends on the stories our imaginations create. Our soaring imaginations have taken us to the moon and allowed Einstein to race a light beam. Unsurprisingly, imagination underlies every aspect of human-computer interaction, from the earliest conceptual sketches, through the realistic possibilities portrayed variously in well-known tools as scenarios and storyboards, through to the wilder shores of design fictions. Yet, curiously, imagination is very rarely addressed directly in the design and HCI literature (and is wholly missing from virtual reality).

This book addresses this gap in our accounts of how we imagine, conceptualise, design and use digital technologies. Drawing on many years of practical and academic experience in human computer-interaction, together with a wide range of material from psychology, design, cognitive science and HCI, seasoned with a little philosophy and anthropology, Imagination + Technology first considers imagination itself and the principal farthings of a new account. Later chapters discuss the role of imagination in the design, aesthetics, use and experience of digital technologies before the concluding chapter focusses on the provocative nature of imagination. The book will be stimulating reading for anyone working in the field of interactive technology and related areas, whether academics, students or practitioners. 

Keywords

Imagination Digital Technology User Experience Digital Storytelling User-Centred Design Technological Imagination

Authors and affiliations

  • Phil Turner
    • 1
  1. 1.School of ComputingEdinburgh Napier UniversityEdinburghUK

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-030-37348-1
  • Copyright Information Springer Nature Switzerland AG 2020
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-030-37347-4
  • Online ISBN 978-3-030-37348-1
  • Series Print ISSN 1571-5035
  • Series Online ISSN 2524-4477
  • Buy this book on publisher's site
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