Entertainment Computing and Serious Games

First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11–15, 2019, Proceedings

  • Erik van der Spek
  • Stefan Göbel
  • Ellen Yi-Luen Do
  • Esteban Clua
  • Jannicke Baalsrud Hauge
Conference proceedings ICEC-JCSG 2019

Part of the Lecture Notes in Computer Science book series (LNCS, volume 11863)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 11863)

Table of contents

  1. Front Matter
    Pages i-xiv
  2. Mixed Reality

    1. Front Matter
      Pages 1-1
    2. Erwin Andre, Helmut Hlavacs
      Pages 3-14
    3. Irene Camps-Ortueta, Pedro A. González-Calero, María Angeles Quiroga, Pedro P. Gómez-Martín
      Pages 15-27
    4. Wesley Oliveira, Michelle Tizuka, Esteban Clua, Daniela Trevisan, Luciana Salgado
      Pages 42-54
  3. Virtual Reality

    1. Front Matter
      Pages 55-55
    2. Eder de Oliveira, Esteban Walter Gonzalez Clua, Cristina Nader Vasconcelos, Bruno Augusto Dorta Marques, Daniela Gorski Trevisan, Luciana Cardoso de Castro Salgado
      Pages 70-84
    3. Johannes Pfau, Robert Porzel, Mihai Pomarlan, Vanja Sophie Cangalovic, Supara Grudpan, Sebastian Höffner et al.
      Pages 85-96
    4. Erik D. van der Spek, Luuk P. M. Roelofs
      Pages 97-110
    5. Michael D. Kickmeier-Rust, Philipp Hann, Michael Leitner
      Pages 111-118
  4. Entertainment Algorithms

    1. Front Matter
      Pages 119-119
    2. Ícaro Goulart, Aline Paes, Esteban Clua
      Pages 121-133
    3. Yubin Liang, Wanxiang Li, Kokolo Ikeda
      Pages 134-145
    4. Kosuke Nonaka, Junki Saito, Satoshi Nakamura
      Pages 146-157
    5. William Rao Fernandes, Guillaume Levieux
      Pages 158-171
  5. Game Design and Development

    1. Front Matter
      Pages 173-173
    2. Filipe M. B. Boaventura, Victor T. Sarinho
      Pages 175-186
    3. Franco Eusébio Garcia, Vânia Paula de Almeida Neris
      Pages 201-213
    4. Supara Grudpan, Dmitry Alexandrovky, Jannicke Baalsrud Hauge, Rainer Malaka
      Pages 214-227
    5. Georg Volkmar, Nikolas Mählmann, Rainer Malaka
      Pages 228-234
  6. Interaction Technologies

    1. Front Matter
      Pages 235-235
    2. Gabriel F. Alves, Anselmo A. Montenegro, Daniela G. Trevisan
      Pages 237-249
    3. Christophe Bortolaso, Jérémy Bourdiol, T. C. Nicholas Graham
      Pages 250-262
    4. Marko Radeta, Miguel Ribeiro, Dinarte Vasconcelos, Nuno Jardim Nunes
      Pages 263-277
    5. Hiroki Tokuhisa, Kenta Sato, Kohei Matsuda, Keiji Matsui, Satoshi Nakamura
      Pages 278-284
  7. Measurement and Effects

    1. Front Matter
      Pages 285-285
    2. Luiz Bernardo Martins Kummer, Hiroyuki Iida, Julio Cesar Nievola, Emerson Cabrera Paraiso
      Pages 299-310
    3. Laura A. Waters, Karen L. Blackmore
      Pages 324-330
    4. Andrew J. A. Seyderhelm, Karen L. Blackmore, Keith Nesbitt
      Pages 331-338
  8. Serious Game Applications

    1. Front Matter
      Pages 339-339
    2. Murilo C. Camargo, Rodolfo M. Barros, Jacques D. Brancher, Vanessa T. O. Barros, Matheus Santana
      Pages 341-352
    3. Marcos Felipe de Menezes Mota, Fagner Leal Pantoja, Matheus Silva Mota, Tiago de Araujo Guerra Grangeia, Marco Antonio de Carvalho Filho, André Santanchè
      Pages 353-365
    4. Konrad Peters, Stephanie Bührer, Marisa Silbernagl, Fares Kayali, Helmut Hlavacs, Anita Lawitschka
      Pages 366-376
    5. Ingrid Evensen, Jens Brandsgård Omfjord, Juan Carlos Torrado, Letizia Jaccheri, Javier Gomez
      Pages 377-382
    6. Tiago Lemos, Teresa Romão, Nuno Correia, Miguel Pedro
      Pages 383-389
  9. Poster Papers

    1. Front Matter
      Pages 391-391
    2. Oto A. L. Cunha, Joimar B. Gonçalves, Victor T. Sarinho
      Pages 398-401
    3. Augusto Garcia-Agundez, Mareike Goosses, Robert Konrad, Manuel Stork, Hagen Becker, Stefan Göbel et al.
      Pages 402-406
    4. Bruno C. Matias, Victória O. Gomes, Victor T. Sarinho
      Pages 407-411
    5. Charly Harbord, Euan Dempster
      Pages 412-416
    6. Manuel J. Ibarra, Wilber Jiménez, Carolina Soto, Eduardo Chavez, Edison Chiclla, Antonio Silva Sprock et al.
      Pages 417-421
    7. Bruno C. Matias, Victória O. Gomes, Victor T. Sarinho
      Pages 422-425

About these proceedings


This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019.

The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications. 


3D artificial intelligence augmented reality computer networks data communication systems e-learning education game design Human-Computer Interaction (HCI) image analysis interactive computer graphics internet mobile computing mobile devices telecommunication networks user interfaces video games virtual reality wireless networks wireless telecommunication systems

Editors and affiliations

  1. 1.Eindhoven University of TechnologyEindhovenThe Netherlands
  2. 2.TU DarmstadtDarmstadtGermany
  3. 3.University of Colorado BoulderBoulderUSA
  4. 4.Fluminense Federal UniversityNiteroiBrazil
  5. 5.KTH-Royal Institute of TechnologySödertäljeSweden

Bibliographic information

  • DOI
  • Copyright Information IFIP International Federation for Information Processing 2019
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science Computer Science (R0)
  • Print ISBN 978-3-030-34643-0
  • Online ISBN 978-3-030-34644-7
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site
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