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Tabletop Role-Playing Games and the Experience of Imagined Worlds

  • Nicholas J. Mizer
Book

Part of the Palgrave Games in Context book series (PAGCON)

Table of contents

  1. Front Matter
    Pages i-xiii
  2. Nicholas J. Mizer
    Pages 1-22
  3. Nicholas J. Mizer
    Pages 161-166
  4. Back Matter
    Pages 167-174

About this book

Introduction

In 1974, the release of Dungeons & Dragons forever changed the way that we experience imagined worlds. No longer limited to simply reading books or watching movies, gamers came together to collaboratively and interactively build and explore new realms. Based on four years of interviews and game recordings from locations spanning the United States, this book offers a journey that explores how role-playing games use a combination of free-form imagination and tightly constrained rules to experience those realms. By developing our understanding of the fantastic worlds of role-playing games, this book also offers insight into how humans come together and collaboratively imagine the world around us.

Keywords

RPG TRPG D&D Dungeons & Dragons Gary Gygax role-playing games tabletop gaming

Authors and affiliations

  • Nicholas J. Mizer
    • 1
  1. 1.Games and Simulation Arts and Sciences ProgramRensselaer Polytechnic InstituteTroyUSA

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-030-29127-3
  • Copyright Information The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2019
  • Publisher Name Palgrave Macmillan, Cham
  • eBook Packages Literature, Cultural and Media Studies
  • Print ISBN 978-3-030-29126-6
  • Online ISBN 978-3-030-29127-3
  • Buy this book on publisher's site