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Educational Media and Technology Yearbook

Volume 42

  • Robert Maribe Branch
  • Hyewon Lee
  • Sheng Shiang Tseng
Book

Part of the Educational Media and Technology Yearbook book series (EMTY, volume 42)

Table of contents

  1. Front Matter
    Pages i-xiv
  2. Trends and Issues in Learning, Design, and Technology

  3. Virtual Reality (VR) and Augmented Reality (AR)

  4. Leadership Profiles

    1. Front Matter
      Pages 155-155
    2. Robert G. Doyle
      Pages 157-159
    3. Robert G. Doyle
      Pages 161-165
    4. Robert G. Doyle
      Pages 167-172
  5. Organizations and Associations in North America

    1. Front Matter
      Pages 173-173
    2. Robert Maribe Branch
      Pages 175-175
  6. Graduate Programs

    1. Front Matter
      Pages 261-261
    2. Robert Maribe Branch
      Pages 263-263
  7. Mediagraphy

    1. Front Matter
      Pages 421-421
    2. Sheng Shiang Tseng
      Pages 423-425
    3. Sheng Shiang Tseng
      Pages 427-446
  8. Back Matter
    Pages 447-456

About this book

Introduction

This is Volume 42 of the Educational Media and Technology Yearbook. For the past 40 years, our Yearbook has contributed to the field of Educational Technology in presenting contemporary topics, ideas, and developments regarding diverse technology tools for educational purposes. Our Yearbook has inspired researchers, practitioners, and teachers to consider how to develop technological designs and develop curricula and instruction integrating technology to enhance student learning, teach diverse populations across levels with effective technology integration, and apply technology in interactive ways to motivate students to engage in course content.

In addition, Volume 42 features the Virtual Reality (VR) and Augmented Reality (AR) research and educational use cases, organized and coordinated by Vivienne and David. This section provides evidence that the affordances of AR, VR, and mixed reality, defined as an immersive multi-platform experience reality (XR), have begun to make indelible changes in teaching and learning in the United States. XR’s recent developments stimulated the editors to propose a special edition to mark the interoperability of immersive technology to push the boundaries of human curiosity, creativity, and problem solving. After years of incremental development, XR has reached a critical level of investment, infrastructure, and emerging production. The chapters included in this section illustrate how XR can push user inquiry, engagement, learning, and interactivity to new levels within physical and digital contexts.

Keywords

educational media instructional technology trends in learning engineering education design and technology Library Science Information Science

Editors and affiliations

  • Robert Maribe Branch
    • 1
  • Hyewon Lee
    • 2
  • Sheng Shiang Tseng
    • 3
  1. 1.Learning, Design, and TechnologyUniversity of GeorgiaAthensUSA
  2. 2.Learning, Design, and TechnologyUniversity of GeorgiaAthensUSA
  3. 3.Graduate Institute of Curriculum and InstructionTamkang UniversityNew Taipei CityTaiwan

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-030-27986-8
  • Copyright Information Springer Nature Switzerland AG 2019
  • Publisher Name Springer, Cham
  • eBook Packages Education
  • Print ISBN 978-3-030-27985-1
  • Online ISBN 978-3-030-27986-8
  • Series Print ISSN 8755-2094
  • Buy this book on publisher's site