Computer Games

7th Workshop, CGW 2018, Held in Conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers

  • Tristan Cazenave
  • Abdallah Saffidine
  • Nathan Sturtevant
Conference proceedings CGW 2018

Part of the Communications in Computer and Information Science book series (CCIS, volume 1017)

Table of contents

  1. Front Matter
    Pages i-xi
  2. Video Games

    1. Front Matter
      Pages 1-1
    2. Vanessa Volz, Mike Preuss, Mathias Kirk Bonde
      Pages 3-22
    3. Marc-Alexandre Côté, Ákos Kádár, Xingdi Yuan, Ben Kybartas, Tavian Barnes, Emery Fine et al.
      Pages 41-75
  3. General Game Playing

    1. Front Matter
      Pages 77-77
    2. Aline Hufschmitt, Jean-Noël Vittaut, Nicolas Jouandeau
      Pages 79-97
    3. Armin Chitizadeh, Michael Thielscher
      Pages 98-115
  4. Machine Learning and Monte Carlo Tree Search

    1. Front Matter
      Pages 117-117
    2. Tristan Cazenave
      Pages 119-126
  5. Back Matter
    Pages 165-165

About these proceedings


This book constitutes revised selected papers from the 7th Workshop on Computer Games, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018 in Stockholm, Sweden, in July 2018.

The 8 full papers presented in this volume were carefully reviewed and selected from 15 submissions. They cover a wide range of topics related to video games; general game playing.- machine learning and Monte Carlo tree search.


artificial intelligence computer games image reconstruction interactive computer graphics learning algorithms reinforcement learning search algorithms

Editors and affiliations

  1. 1.LAMSADE, Université Paris-DauphineParisFrance
  2. 2.University of New South WalesSydneyAustralia
  3. 3.University of AlbertaEdmontonCanada

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