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Advances in Human Factors in Wearable Technologies and Game Design

Proceedings of the AHFE 2019 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, July 24-28, 2019, Washington D.C., USA

  • Tareq Ahram
Conference proceedings AHFE 2019

Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 973)

Table of contents

  1. Front Matter
    Pages i-xii
  2. Human Factors and Wearable Technologies

    1. Front Matter
      Pages 1-1
    2. Nicholas Caporusso, Angela Walters, Meng Ding, Devon Patchin, Noah Vaughn, Daniel Jachetta et al.
      Pages 3-13
    3. Donato G. Leo, Badr M. Abdullah, Daniel C. Perry, Helen Jones
      Pages 14-19
    4. Chantal Lidynia, Julia Offermann-van Heek, Martina Ziefle
      Pages 20-33
    5. Chih-Yu Hsiao, Yi-An Liu, Mao-Jiun Wang
      Pages 34-42
    6. Jangwoon Park, Waranya Khamnasak, Jared Crawford, Justin Bonds, Elsy Hernandez, Mehrube Mehrubeoglu
      Pages 43-48
    7. Troy Kelly Jr., Behzad Mottahed, Ryan Integlia
      Pages 49-56
    8. Se Jin Park, Seunghee Hong, Damee Kim, Iqram Hussain, Young Seo, Min Kyu Kim
      Pages 57-62
    9. Seung-Min Mo, Jaejin Hwang, Jae Ho Kim, Myung-Chul Jung
      Pages 63-69
    10. Francesco Pezzuoli, Dario Corona, Maria Letizia Corradini
      Pages 70-81
    11. Hongkyu Park, Seunghee Hong, Iqram Hussain, Damee Kim, Young Seo, Se Jin Park
      Pages 93-97
    12. Zeeshan Shaukat, Chuangbai Xiao, M. Saqlain Aslam, Qurat ul Ain Farooq, Sara Aiman
      Pages 98-110
    13. Noemi Gabriela Gómez-Ochoa, Patricia Ortega-Chasi, Omar Alvarado-Cando, Martha Cobos-Cali, Sonia Artega-Sarmiento
      Pages 111-121
    14. Ping Shan, Shijian Luo, Chengyi Shen, Zhitong Cui, Ze Bian, Huan Lin et al.
      Pages 130-144
    15. Zhelin Li, Xiaohui Mo, Chengchuan Shi, Shanxiao Jiang, Lijun Jiang
      Pages 145-153
    16. Xiangyu Ge, Qianxiang Zhou, Zhongqi Liu
      Pages 154-166
  3. Human Factors in Game Design

    1. Front Matter
      Pages 167-167
    2. Johan de Heer, Thomas de Groot, Rafal Hrynkiewicz, Tije Oortwijn, Paul Porskamp
      Pages 169-178
    3. Evangelos Markopoulos, Panagiotis Markopoulos, Mika Liumila, Younus Almufti, Chiara Romano, Paulina Vanessa Benitez
      Pages 179-191
    4. Stanislava Rangelova, Daniel Motus, Elisabeth André
      Pages 192-201
    5. Evangelos Markopoulos, Ho Fung Kisum Chan, Lincoln Lee Ming
      Pages 202-214
    6. Hélio Parente de Vasconcelos Neto, Maria Aurileide Ferreira Alves
      Pages 215-223
    7. Ricardo Navarro, Vanessa Vega, Sergio Martinez, María José Espinosa, Daniel Hidalgo, Brian Benavente
      Pages 233-242
    8. Carlos Arce-Lopera, Alan Perea
      Pages 243-250
    9. Jingjing He, Chaoxiang Yang, Michael Straeubig
      Pages 251-260
    10. Long Ren, Hongzhi Pan, Jiali Zhang, Chenyue Sun
      Pages 261-267
  4. Human Factors in Virtual Environments

    1. Front Matter
      Pages 269-269
    2. Peter Wozniak, Antonio Capobianco, Nicolas Javahiraly, Dan Curticapean
      Pages 271-282
    3. Evangelos Markopoulos, Panagiotis Markopoulos, Mika Liumila, Younus Almufti, Chiara Romano
      Pages 283-295
    4. Stijn Verwulgen, Sander Van Goethem, Gustaaf Cornelis, Jouke Verlinden, Tom Coppens
      Pages 305-314
    5. Nicholas Caporusso, Gordon Carlson, Meng Ding, Peng Zhang
      Pages 315-324
    6. Asami Tanabe, Yohsuke Yoshioka
      Pages 325-331
    7. Florentin Popescu, Robert Warmenhoven
      Pages 332-342
    8. Jian Xu, Ze-rui Xiang, Jin-yi Zhi, Xiao-fei Xu, Si-jun He, Jin Wang et al.
      Pages 343-353
    9. Evangelos Markopoulos, Panagiotis Markopoulos, Mika Liumila, Ya Chi Chang, Vasu Aggarwal, Jumoke Ademola
      Pages 364-376
    10. Ahmed Farooq, Grigori Evreinov, Roope Raisamo
      Pages 377-388
    11. Evangelos Markopoulos, Panagiotis Markopoulos, Mika Liumila, Younus Almufti, Vasu Aggarwal
      Pages 389-400
    12. Mutian Niu, Cheng-Hung Lo
      Pages 416-426
  5. Back Matter
    Pages 427-429

Other volumes

  1. Proceedings of the AHFE 2019 International Conference on Affective and Pleasurable Design, July 24-28, 2019, Washington D.C., USA
  2. Proceedings of the AHFE 2019 International Conference on Neuroergonomics and Cognitive Engineering, and the AHFE International Conference on Industrial Cognitive Ergonomics and Engineering Psychology, July 24-28, 2019, Washington D.C., USA
  3. Proceedings of the AHFE 2019 International Conference on Design for Inclusion and the AHFE 2019 International Conference on Human Factors for Apparel and Textile Engineering, July 24-28, 2019, Washington D.C., USA
  4. Proceedings of the AHFE 2019 International Conference on Ergonomics in Design, July 24-28, 2019, Washington D.C., USA
  5. Proceedings of the AHFE 2019 International Conference on Human Error, Reliability, Resilience, and Performance, July 24-28, 2019, Washington D.C., USA
  6. Proceedings of the AHFE 2019 International Conference on Human Factors and Ergonomics in Healthcare and Medical Devices, July 24-28, 2019, Washington D.C., USA
  7. Proceedings of the AHFE 2019 International Conference on Human Factors and Simulation, July 24-28, 2019, Washington D.C., USA
  8. Proceedings of the AHFE 2019 International Conference on Human Factors and Systems Interaction, July 24-28, 2019, Washington D.C., USA
  9. Proceedings of the AHFE 2019 International Conference on Human Factors in Cybersecurity, July 24-28, 2019, Washington D.C., USA
  10. Proceedings of the AHFE 2019 International Conference on Human Factors, Business Management and Society, and the AHFE International Conference on Human Factors in Management and Leadership, July 24-28, 2019, Washington D.C., USA
  11. Proceedings of the AHFE 2019 International Conference on Human Factors in Robots and Unmanned Systems, July 24-28, 2019, Washington D.C., USA
  12. Proceedings of the AHFE 2019 International Conference on Human Factors in Training, Education, and Learning Sciences, July 24-28, 2019, Washington D.C., USA
  13. Proceedings of the AHFE 2019 International Conference on Human Factors in Artificial Intelligence and Social Computing, the AHFE International Conference on Human Factors, Software, Service and Systems Engineering, and the AHFE International Conference of Human Factors in Energy, July 24-28, 2019, Washington D.C., USA
  14. Proceedings of the AHFE 2019 International Conference on Human Factors in Architecture, Sustainable Urban Planning and Infrastructure, July 24-28, 2019, Washington D.C., USA
  15. Proceedings of the AHFE 2019 International Conference on Physical Ergonomics and Human Factors, July 24-28, 2019, Washington D.C., USA
  16. Proceedings of the AHFE 2019 International Conference on Interdisciplinary Practice in Industrial Design, July 24-28, 2019, Washington D.C., USA
  17. Proceedings of the AHFE 2019 International Conference on Safety Management and Human Factors, July 24-28, 2019, Washington D.C., USA
  18. Proceedings of the AHFE 2019 International Conference on Social and Occupational Ergonomics, July 24-28, 2019, Washington D.C., USA
  19. Proceedings of the AHFE 2019 International Conference on Human Aspects of Advanced Manufacturing, and the AHFE International Conference on Advanced Production Management and Process Control, July 24-28, 2019, Washington D.C., USA
  20. Proceedings of the AHFE 2019 International Conferences on Usability & User Experience, and Human Factors and Assistive Technology, July 24-28, 2019, Washington D.C., USA
  21. Advances in Human Factors in Wearable Technologies and Game Design
    Proceedings of the AHFE 2019 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, July 24-28, 2019, Washington D.C., USA
  22. Proceedings of the AHFE 2019 International Conference on Additive Manufacturing, Modeling Systems and 3D Prototyping, July 24-28, 2019, Washington D.C., USA

About these proceedings

Introduction

This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user-centered practices can optimize the wearable experience, thus improving user acceptance, satisfaction and engagement with novel wearable gadgets. It addresses both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as new findings on the integration of wearability principles with regard to: aesthetics, affordance, comfort, contextual awareness, customization, ease of use, ergonomics, information overload, intuitiveness, obtrusiveness, privacy, reliability, responsiveness, satisfaction, subtlety, user-friendliness and wearability.

Gathering the outcomes of both the AHFE 2019 Conference on Human Factors and Wearable Technologies and the AHFE 2019 Conference on Human Factors in Game Design and Virtual Environments, held on July 24–28, 2019 in Washington, DC, USA, the book addresses the needs of professionals, researchers, and students whose work involves the human aspects of wearable, smart and/or interactive technologies and game design research.


Keywords

Comfortable Wearable Headsets Usage of Wearable Activity Trackers Smart Posture Trainers Wearable Devices for Blind People Acceptance of Smartphone Apps Smart Clothing Design Ergonomic Assessment of Wearable Devices Serious Games in Corporate Training Tactile Communication Systems Designing Educational Games Eye-tracking of Attention User Experience in Game Design Digital Game-based Learning Principles for Wearability Increasing User Engagement Ergonomic Design of Smart Devices AHFE 2019 Proceedings

Editors and affiliations

  • Tareq Ahram
    • 1
  1. 1.Institute for Advanced Systems EngineeringOrlandoUSA

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-030-20476-1
  • Copyright Information Springer Nature Switzerland AG 2020
  • Publisher Name Springer, Cham
  • eBook Packages Engineering
  • Print ISBN 978-3-030-20475-4
  • Online ISBN 978-3-030-20476-1
  • Series Print ISSN 2194-5357
  • Series Online ISSN 2194-5365
  • Buy this book on publisher's site
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