Table of contents

  1. Front Matter
    Pages i-xiv
  2. Franz Zotter, Matthias Frank
    Pages 1-22 Open Access
  3. Franz Zotter, Matthias Frank
    Pages 23-40 Open Access
  4. Franz Zotter, Matthias Frank
    Pages 41-52 Open Access
  5. Franz Zotter, Matthias Frank
    Pages 53-98 Open Access
  6. Franz Zotter, Matthias Frank
    Pages 99-129 Open Access
  7. Franz Zotter, Matthias Frank
    Pages 131-152 Open Access
  8. Franz Zotter, Matthias Frank
    Pages 153-170 Open Access
  9. Back Matter
    Pages 171-210

About this book


This open access book provides a concise explanation of the fundamentals and background of the surround sound recording and playback technology Ambisonics. It equips readers with the psychoacoustical, signal processing, acoustical, and mathematical knowledge needed to understand the inner workings of modern processing utilities, special equipment for recording, manipulation, and reproduction in the higher-order Ambisonic format. The book comes with various practical examples based on free software tools and open scientific data for reproducible research.

The book’s introductory section offers a perspective on Ambisonics spanning from the origins of coincident recordings in the 1930s to the Ambisonic concepts of the 1970s, as well as classical ways of applying Ambisonics in first-order coincident sound scene recording and reproduction that have been practiced since the 1980s. As, from time to time, the underlying mathematics become quite involved, but should be comprehensive without sacrificing readability, the book includes an extensive mathematical appendix. The book offers readers a deeper understanding of Ambisonic technologies, and will especially benefit scientists, audio-system and audio-recording engineers.

In the advanced sections of the book, fundamentals and modern techniques as higher-order Ambisonic decoding, 3D audio effects, and higher-order recording are explained. Those techniques are shown to be suitable to supply audience areas ranging from studio-sized to hundreds of listeners, or headphone-based playback, regardless whether it is live, interactive, or studio-produced 3D audio material.


Ambisonics Book Binaural Listening Imaginary Loudspeakers Playback Technology Psychoacoustics Scene-based Sound Spherical Array Processing Surround Sound Recording Open Access

Authors and affiliations

  • Franz Zotter
    • 1
  • Matthias Frank
    • 2
  1. 1.Institute of Electronic Music and AcousticsUniversity of Music and Performing ArtsGrazAustria
  2. 2.Institute of Electronic Music and AcousticsUniversity of Music and Performing ArtsGrazAustria

Bibliographic information

  • DOI
  • Copyright Information The Editor(s) (if applicable) and The Author(s) 2019
  • License CC BY
  • Publisher Name Springer, Cham
  • eBook Packages Engineering Engineering (R0)
  • Print ISBN 978-3-030-17206-0
  • Online ISBN 978-3-030-17207-7
  • Series Print ISSN 1866-2609
  • Series Online ISSN 1866-2617
  • Buy this book on publisher's site
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