Advertisement

Augmented Reality Games II

The Gamification of Education, Medicine and Art

  • Vladimir Geroimenko

Table of contents

  1. Front Matter
    Pages i-xvi
  2. Augmented Reality Games in Education

    1. Front Matter
      Pages 1-1
    2. Maheshya Weerasinghe, Aaron Quigley, Julie Ducasse, Klen Čopič Pucihar, Matjaž Kljun
      Pages 3-32
    3. Cuauhtli Campos, Julie Ducasse, Klen Čopič Pucihar, Vladimir Geroimenko, Matjaž Kljun
      Pages 57-81
    4. Gary Grant, Daniel Della-Bosca, Dale Patterson, Shane Prenzler, Scott Roberts
      Pages 103-122
  3. Augmented Reality Games in Medicine and Healthcare

    1. Front Matter
      Pages 123-123
    2. Julie Ducasse, Matjaž Kljun, Klen Čopič Pucihar
      Pages 125-157
    3. Anna Schlomann, Peter Rasche, Alexander Seifert, Katharina Schäfer, Matthias Wille, Christina Bröhl et al.
      Pages 159-177
  4. Augmented Reality Games in Art

  5. Back Matter
    Pages 305-306

About this book

Introduction

This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. 

Volume II explores the most important and challenging issues that have been raised by the use of the Augmented Reality approach and technology in the gamification of education, healthcare, medicine and art. The volume deals with a systematic analysis of educational augmented reality games, their use for health promotion in old age and for improving people’s well-being, the gamification of augmented reality art and immersive reading experiences, among other topics.

Augmented Reality Games II is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games. 


Keywords

Augmented Reality Games Augmented Reality Game-Based Learning Augmented Education Gamification in Cognitive Assessment and Cognitive Training Designing Educational Mobile Augmented Reality Games

Editors and affiliations

  • Vladimir Geroimenko
    • 1
  1. 1.Faculty of Informatics and Computer ScienceThe British University in Egypt (BUE)CairoEgypt

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-030-15620-6
  • Copyright Information Springer Nature Switzerland AG 2019
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-030-15619-0
  • Online ISBN 978-3-030-15620-6
  • Buy this book on publisher's site
Industry Sectors
Pharma
Materials & Steel
Automotive
Chemical Manufacturing
Biotechnology
Finance, Business & Banking
Electronics
IT & Software
Telecommunications
Consumer Packaged Goods
Energy, Utilities & Environment
Aerospace
Engineering