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Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage

EARTH 2018

  • Alessandro Luigini
Conference proceedings EARTH 2018

Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 919)

Table of contents

  1. Front Matter
    Pages i-xxxviii
  2. Keynote Lectures

  3. Visual Heritage

  4. Communication

  5. Digital Heritage 1

  6. Education

  7. Augmented Reality

  8. Digital Heritage 2

    1. Front Matter
      Pages 385-385
    2. M. Lo Turco, M. Calvano
      Pages 387-398
    3. Francesco Maggio, Starlight Vattano
      Pages 399-410

About these proceedings

Introduction

This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage (EARTH2018), held in Brixen, Italy in July 2018. The papers focus on interdisciplinary and multi-disciplinary research concerning cutting-edge cultural heritage informatics and engineering; the use of technology for the representation, preservation and communication of cultural heritage knowledge; as well as heritage education in digital environments; innovative experiments in the field of digital representation; and methodological reflections on the use of IT tools in various educational contexts. The scope of the papers ranges from theoretical research to applications, including education, in several fields of science, technology and art. EARTH 2018 addressed a variety of topics and subtopics, including digital representation technologies, virtual museums and virtual exhibitions, virtual and augmented reality, digital heritage and digital arts, art and heritage education, teaching and technologies for museums, VR and AR technologies in schools, education through digital media, psychology of perception and attention, psychology of arts and communication, as well as serious games and gamification. As such the book provides architects, engineers, computer scientists, social scientists and designers interested in computer applications and cultural heritage with an overview of the latest advances in the field, particularly in the context of science, arts and education.


Keywords

Digital Cultural Heritage Digital Technologies in Education Heritage Education Virtual Museums Serious Games Digital Representation Technologies Psychology of Arts EARTH 2018

Editors and affiliations

  • Alessandro Luigini
    • 1
  1. 1.Free University of BozenBressanoneItaly

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-030-12240-9
  • Copyright Information Springer Nature Switzerland AG 2019
  • Publisher Name Springer, Cham
  • eBook Packages Engineering
  • Print ISBN 978-3-030-12239-3
  • Online ISBN 978-3-030-12240-9
  • Series Print ISSN 2194-5357
  • Series Online ISSN 2194-5365
  • Buy this book on publisher's site
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