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eSports is Business

Management in the World of Competitive Gaming

  • Tobias M.┬áScholz

Table of contents

  1. Front Matter
    Pages i-xv
  2. Tobias M. Scholz
    Pages 1-16
  3. Tobias M. Scholz
    Pages 17-41
  4. Tobias M. Scholz
    Pages 43-99
  5. Tobias M. Scholz
    Pages 101-116
  6. Tobias M. Scholz
    Pages 117-134
  7. Tobias M. Scholz
    Pages 135-147
  8. Back Matter
    Pages 149-155

About this book

Introduction

The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.


Keywords

competitive gaming business model business model network eco-system co-opetition new media video games eSports industry strategic management stakeholder analysis

Authors and affiliations

  • Tobias M.┬áScholz
    • 1
  1. 1.University of SiegenSiegenGermany

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-030-11199-1
  • Copyright Information The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG, part of Springer Nature 2019
  • Publisher Name Palgrave Pivot, Cham
  • eBook Packages Business and Management
  • Print ISBN 978-3-030-11198-4
  • Online ISBN 978-3-030-11199-1
  • Buy this book on publisher's site
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