Interactivity, Game Creation, Design, Learning, and Innovation

7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings

  • Anthony L. Brooks
  • Eva Brooks
  • Cristina Sylla
Conference proceedings ArtsIT 2018, DLI 2018

Table of contents

  1. Front Matter
    Pages I-XX
  2. ArtsIT - Main Track

    1. Front Matter
      Pages 1-1
    2. Anthony L. Brooks
      Pages 3-6
    3. Anthony L. Brooks, Eva Brooks
      Pages 7-16
    4. Bruno Azevedo, Ana Alice Baptista, Jorge Oliveira e Sá, Pedro Branco, Rubén Tortosa
      Pages 17-27
    5. Xinwei Wang, Jun Hu, Bart Hengeveld, Matthias Rauterberg
      Pages 28-37
    6. Vanessa Cesário, António Coelho, Valentina Nisi
      Pages 38-47
    7. Celine Latulipe, Berto Gonzalez, Melissa Word, Sybil Huskey, David Wilson
      Pages 48-57
    8. Andreas Siess, Daniel Hepperle, Matthias Wölfel, Michael Johansson
      Pages 58-68
    9. Danyi Liu, Jelger Kroese, Edwin van der Heide
      Pages 69-79
    10. Vitor Pêgas, Pedro Santana, Pedro Faria Lopes
      Pages 91-100
    11. Catarina Maçãs, Nuno Lourenço, Penousal Machado
      Pages 101-110
    12. Jonas Aksel Billeskov, Tobias Nordvig Møller, Georgios Triantafyllidis, George Palamas
      Pages 111-120
    13. João Martinho Moura, Jordi Llobet, Marco Martins, João Gaspar
      Pages 121-132
    14. Susanne Haake, Wolfgang Müller, Kim-Sina Engelhart
      Pages 143-151
    15. Susanne Haake, Wolfgang Müller
      Pages 152-162
    16. Anton Nijholt
      Pages 163-168
    17. Tiago Barbosa, Sérgio Lopes, Celina P. Leão, Filomena Soares, Vitor Carvalho
      Pages 169-175
    18. Javier Marco, Clara Bonillo, Sandra Baldassarri, Eva Cerezo
      Pages 182-187
    19. Xiaotian Sun, Kiyoshi Tomimatsu
      Pages 188-199
    20. Atakan Akçalı, Ido A. Iurgel, Tonguç Sezen
      Pages 213-218
    21. Peter Weilgaard Brasen, Mathias Christoffersen, Martin Kraus
      Pages 219-224
    22. Gloriya Gostyaeva, Penousal Machado, Tiago Martins
      Pages 225-230
    23. João Petersen, Vítor Carvalho, João Tiago Oliveira, Eva Oliveira
      Pages 231-236
    24. Chiara Passa
      Pages 237-242
  3. ArtsIT - Playable Cities Workshop Track

    1. Front Matter
      Pages 243-243
    2. Pedro Loureiro, Catia Prandi, Nuno Nunes, Valentina Nisi
      Pages 245-255
    3. Annika Olofsdotter Bergström
      Pages 256-265
    4. Nicolas Fischöder, Ido A. Iurgel, Tonguç I. Sezen, Koen van Turnhout
      Pages 266-275
    5. Xavier Fonseca, Stephan Lukosch, Frances Brazier
      Pages 286-295
    6. Karen Lancel, Hermen Maat, Frances Brazier
      Pages 296-305
    7. Geertje Slingerland, Stephan Lukosch, Tina Comes, Frances Brazier
      Pages 306-315
  4. DLI - Main Track

    1. Front Matter
      Pages 317-317
    2. Janette Hughes, Laura Morrison, Anu Kajamaa, Kristiina Kumpulainen
      Pages 343-352
    3. Anastassia Andreasen, Niels Christian Nilsson, Stefania Serafin
      Pages 353-362
    4. Henrik Schoenau-Fog, Lise Busk Kofoed, Nanna Svarre Kristensen, Lars Reng
      Pages 363-373
    5. Kathrine Schledermann, Henrika Pihlajaniemi, Sumit Sen, Ellen Kathrine Hansen
      Pages 374-384
    6. Gijs Verhoeven, Alejandro Catala, Mariët Theune
      Pages 385-394
    7. Valentina Terzieva, Yuri Pavlov, Katia Todorova, Petia Kademova-Katzarova
      Pages 395-405
    8. Alexandru Diaconu, Flaviu Vreme, Henrik Sæderup, Hans Pauli Arnoldson, Patrick Stolc, Anthony L. Brooks et al.
      Pages 406-417
    9. Michael Nitsche, Crystal Eng
      Pages 418-428
    10. Patrizia Marti, Michele Tittarelli, Matteo Sirizzotti, Iolanda Iacono, Riccardo Zambon
      Pages 429-438

About these proceedings


This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions.
ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay).
ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions.


3D artificial intelligence computer aided instruction computer networks computer vision data visualization e-learning education game design game theory human engineering Human-Computer Interaction (HCI) information technology interactive computer graphics learning environments mobile computing user interfaces virtual environments virtual reality

Editors and affiliations

  1. 1.Aalborg UniversityAalborgDenmark
  2. 2.Aalborg UniversityAalborgDenmark
  3. 3.University of MinhoBragaPortugal

Bibliographic information

  • DOI
  • Copyright Information ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2019
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science Computer Science (R0)
  • Print ISBN 978-3-030-06133-3
  • Online ISBN 978-3-030-06134-0
  • Series Print ISSN 1867-8211
  • Series Online ISSN 1867-822X
  • Buy this book on publisher's site
Industry Sectors
IT & Software