Computer Graphics for Artists II

Environments and Characters

  • Andrew¬†Paquette

Table of contents

  1. Front Matter
    Pages i-xix
  2. 3D3/Environments

    1. Pages 3-16
    2. Pages 17-32
    3. Pages 33-51
    4. Pages 53-66
    5. Pages 67-83
    6. Pages 85-105
    7. Pages 107-121
  3. 3D4/Anatomy for Characters

    1. Pages 135-144
    2. Pages 145-179
    3. Pages 181-215
    4. Pages 217-244
    5. Pages 245-286
    6. Pages 287-301
    7. Pages 303-318
    8. Pages 319-322
  4. Back Matter
    Pages 323-343

About this book


In this, the companion volume to Computer Graphics for Artists: an Introduction, specific problems related to the creation of Computer Graphic environments and characters are explored. For the Computer Graphic artist, knowledge of tools is important, but what is even more important, and the subject of this book, is understanding problems and solutions encountered by artists who create environments and characters.

This book is application-independent, but builds on information published in the previous volume by focusing instead on subject-specific methods for improving the quality of observation, craftsmanship, optimization, and application. In the character section, extensive anatomical data is provided as a generic basis for character building.


3D Computer Graphics Computer Graphic Training Computer Graphics Computer Graphics Artist Modelling: anatomy and characters Modelling: environments and architecture Textur

Authors and affiliations

  • Andrew¬†Paquette
    • 1
  1. 1.NHTV International Game Architecture and DesignThe Netherlands

Bibliographic information

  • DOI
  • Copyright Information Springer London 2009
  • Publisher Name Springer, London
  • eBook Packages Computer Science
  • Print ISBN 978-1-84882-469-0
  • Online ISBN 978-1-84882-470-6
  • Buy this book on publisher's site
Industry Sectors
Chemical Manufacturing
Finance, Business & Banking
IT & Software
Consumer Packaged Goods