Table of contents
About this book
The geometric ideas in computer science, mathematics, engineering, and physics have considerable overlap and students in each of these disciplines will eventually encounter geometric computing problems. The topic is traditionally taught in mathematics departments via geometry courses, and in computer science through computer graphics modules. This text isolates the fundamental topics affecting these disciplines and lies at the intersection of classical geometry and modern computing.
The main theme of the book is the definition of coordinate-free geometric software layers for Euclidean, spherical, projective, and oriented-projective geometries. Results are derived from elementary linear algebra and many classical computer graphics problems (including the graphics pipeline) are recast in this new language. Also included is a novel treatment of classical geometric and solid modeling problems. The definition of geometric software layers promotes reuse, speeds up debugging, and prepares the ground for a thorough discussion of advanced topics.
Start-up programs are provided for many programming exercises making this an invaluable book for computer science lecturers as well as software developers and researchers in the computer graphics industry.
- Book Title Introduction to Geometric Computing
- DOI https://doi.org/10.1007/978-1-84800-115-2
- Copyright Information Springer London 2008
- Publisher Name Springer, London
- eBook Packages Computer Science Computer Science (R0)
- Softcover ISBN 978-1-84800-114-5
- eBook ISBN 978-1-84800-115-2
- Edition Number 1
- Number of Pages XVII, 340
- Number of Illustrations 0 b/w illustrations, 0 illustrations in colour
Software Engineering/Programming and Operating Systems
Math Applications in Computer Science
Computer-Aided Engineering (CAD, CAE) and Design
Computer Imaging, Vision, Pattern Recognition and Graphics
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From the reviews:
"This textbook is excellent for students and programmers working in geometric computing. … The main theme of the book is the definition of coordinate-free geometric software layers for Euclidean, spherical, projective, and oriented projective geometries. … The reader can learn the way of designing libraries for Euclidean, spherical, projective, and oriented projective geometries. … The author also presents the classical raster graphics algorithms that are traditionally introduced in an undergraduate computer graphics course." (Attila Fazekas, Zentralblatt MATH, Vol. 1154, 2009)