OpenGL Graphics Through Applications

  • Robert Whitrow

Table of contents

  1. Front Matter
    Pages I-XV
  2. Robert Whitrow
    Pages 1-38
  3. Robert Whitrow
    Pages 39-59
  4. Robert Whitrow
    Pages 61-85
  5. Robert Whitrow
    Pages 87-124
  6. Robert Whitrow
    Pages 125-146
  7. Robert Whitrow
    Pages 147-169
  8. Robert Whitrow
    Pages 171-226
  9. Robert Whitrow
    Pages 227-247
  10. Robert Whitrow
    Pages 249-311
  11. Back Matter
    Pages 313-330

About this book


OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ to support student centred learning and complete programs are provided on the Springer website.

A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including:

•image processing

•artefact construction

•introductory animation


•curves, surfaces and patterns

Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a number of different universities.


Animation Image Processing OpenGL Surface Modelling Textur Texturing computer graphics

Authors and affiliations

  • Robert Whitrow
    • 1
  1. 1.London Metropolitan UniversityUK

Bibliographic information

  • DOI
  • Copyright Information Springer-Verlag London Limited 2008
  • Publisher Name Springer, London
  • eBook Packages Computer Science
  • Print ISBN 978-1-84800-022-3
  • Online ISBN 978-1-84800-023-0
  • Buy this book on publisher's site
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