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© 2020

C++20 Recipes

A Problem-Solution Approach

Book
  • 14k Downloads

Table of contents

  1. Front Matter
    Pages i-xxvii
  2. J. Burton Browning, Bruce Sutherland
    Pages 1-24
  3. J. Burton Browning, Bruce Sutherland
    Pages 25-80
  4. J. Burton Browning, Bruce Sutherland
    Pages 81-113
  5. J. Burton Browning, Bruce Sutherland
    Pages 115-145
  6. J. Burton Browning, Bruce Sutherland
    Pages 147-187
  7. J. Burton Browning, Bruce Sutherland
    Pages 189-213
  8. J. Burton Browning, Bruce Sutherland
    Pages 215-249
  9. J. Burton Browning, Bruce Sutherland
    Pages 251-276
  10. J. Burton Browning, Bruce Sutherland
    Pages 277-300
  11. J. Burton Browning, Bruce Sutherland
    Pages 301-363
  12. J. Burton Browning, Bruce Sutherland
    Pages 365-428
  13. J. Burton Browning, Bruce Sutherland
    Pages 429-495
  14. J. Burton Browning, Bruce Sutherland
    Pages 497-546
  15. J. Burton Browning, Bruce Sutherland
    Pages 547-619
  16. Back Matter
    Pages 621-630

About this book

Introduction

Discover the newest major features of C++20, including modules, concepts, spaceship operators, and smart pointers. This book is a handy code cookbook reference guide that covers the C++ core language standard as well as some of the code templates available in standard template library (STL).

In C++20 Recipes: A Problem-Solution Approach, you'll find numbers, strings, dates, times, classes, exceptions, streams, flows, pointers, and more. Also, you'll see various code samples, templates for C++ algorithms, parallel processing, multithreading, and numerical processes. It also includes 3D graphics programming code. A wealth of STL templates on function objects, adapters, allocators, and extensions are also available.

This is a must-have, contemporary reference for your technical library to help with just about any project that involves the C++ programming language.  

You will:

  • See what's new in C++20
  • Write modules
  • Work with text, numbers, and classes
  • Use the containers and algorithms available in the standard library
  • Work with templates, memory, concurrency, networking, scripting, and more
  • Code for 3D graphics

Keywords

C++ C++20 C++ 20 C plus plus oo object oriented code recipes developer cookbook source code problem solution graphics modules game programming pointers

Authors and affiliations

  1. 1.BoliviaUSA
  2. 2.CarnegieAustralia

About the authors

Dr. J. Burton Browning earned his doctorate from North Carolina State University. He has conducted research in areas including: distance learning, programming, and instructional technology. As a life-long learner and someone who has interests in topics such as: programming, photography, robotics, car restoration, wood working, hunting, reading, fishing, and archery, he is never at a loss for something to do. The art and joy of serving as a professor suits his inquisitive nature. Dr. Browning’s previous publications include works on cross-functional learning teams (CFLT), The Utopian School (teacher-led school model), computer programming (several languages), open-source software, healthcare statistics and data mining, CNC plasma cutter operation, educational technology, biography, mobile learning, online teaching, and more.

Bruce Sutherland is a video game programmer hailing from Dundee, Scotland. He graduated with a Bsc (Hons) Computer Games Technology from the University of Abertay, Dundee in Scotland, graduating in 2005. After graduating he began his first job in the games industry at 4J Studios where he worked on Star Trek: Encounters (PS2), The Elder Scrolls IV: Oblivion (PS3), Star Trek: Conquest (PS2, Wii), Ducati Moto (NDS) and AMF Pinbusters! (NDS). In July 2008 he moved from Dundee to Melbourne Australia where he joined Visceral Studios and was a software engineer on Dead Space (Xbox 360, PS3, PC), The Godfather II (Xbox 360, PS3, PC) and Dead Space 3 (Xbox 360, PS3, PC). He developed an interest in developing for Android in his spare time and writes tutorials on his blog.

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